Class: Sketchup::UVHelper
Relationships | |
Inherits: | Object |
Overview
The UV Helper class contains methods allowing you to determine the location (UV coordinates) of a texture on a face. This class is particularly useful in determining how textures that have been manipulated using the Texture
Tweaker should appear when exported to another file type
Use the Face
.get_UVHelper method to create a UVHelper
for a given face. See the TextureWriter
class as well.
Instance Method Summary
-
#get_back_UVQ(point) ⇒ Geom::Point3d
The #get_back_UVQ method is used to get the UV texture coordinates on the back of a face.
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#get_front_UVQ(point) ⇒ Geom::Point3d
The #get_front_UVQ method is used to get the UV texture coordinates on the front of a face.
Instance Method Details
#get_back_UVQ(point) ⇒ Geom::Point3d
To convert UVQ coordinates to UV, divide U and V by Q.
u = uvq.u / uvq.q
v = uvq.v / uvq.q
The #get_back_UVQ
method is used to get the UV texture coordinates on the back of a face.
#get_front_UVQ(point) ⇒ Geom::Point3d
To convert UVQ coordinates to UV, divide U and V by Q.
u = uvq.u / uvq.q
v = uvq.v / uvq.q
The #get_front_UVQ
method is used to get the UV texture coordinates on the front of a face.