Class: Sketchup::UVHelper
| Relationships | |
| Inherits: | Object | 
Overview
The UV Helper class contains methods allowing you to determine the location (UV coordinates) of a texture on a face. This class is particularly useful in determining how textures that have been manipulated using the Texture Tweaker should appear when exported to another file type
Use the Face.get_UVHelper method to create a UVHelper for a given face. See the TextureWriter class as well.
Instance Method Summary
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      #get_back_UVQ(point)  ⇒ Geom::Point3d 
    
    The #get_back_UVQ method is used to get the UV texture coordinates on the back of a face. 
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      #get_front_UVQ(point)  ⇒ Geom::Point3d 
    
    The #get_front_UVQ method is used to get the UV texture coordinates on the front of a face. 
Instance Method Details
#get_back_UVQ(point) ⇒ Geom::Point3d
To convert UVQ coordinates to UV, divide U and V by Q.
u = uvq.u / uvq.q
v = uvq.v / uvq.qThe #get_back_UVQ method is used to get the UV texture coordinates on the back of a face.
#get_front_UVQ(point) ⇒ Geom::Point3d
To convert UVQ coordinates to UV, divide U and V by Q.
u = uvq.u / uvq.q
v = uvq.v / uvq.qThe #get_front_UVQ method is used to get the UV texture coordinates on the front of a face.