Class: Sketchup::EntitiesBuilder
Relationships | |
Inherits: | Object |
Overview
Like ::Geom::PolygonMesh
there is minimal validation checks made on the input to the creation of the geometry. Vertices are de-duplicated and edges sharing the same vertices will be de-duplicated. But no intersection of overlapping entities is made. It leaves a higher responsibility on the API user to produce valid geometry.
While using Entities#build it is important to not add or remove vertices by other means of the builder. Also don’t modify the position of the vertices in the Entities
container geometry is added to. Doing so can break the vertex-cache that de-duplicates the vertices.
The EntitiesBuilder
is an interface to generate bulk geometry with performance in mind.
This is particularly useful for importers where the geometry is already well defined and one wants to recreate it without further processing.
Before the Entities
Builder was introduced there were two ways of adding geometry; the add_*
methods of Entities
and ::Geom::PolygonMesh
.
The former is slow as the methods perform intersection, splitting and merging of overlapping geometry. This is useful when creating tools similar to the Line and Rectangle tool.
::Geom::PolygonMesh
is fast, but it doesn’t provide granular control per face or edge added.
Entities
Builder is similar to ::Geom::PolygonMesh
in speed, but with the flexibility of Entities
‘s add_*
methods.
(See “Creating a triangulated grid” example)
Instance Attribute Summary
-
#valid? ⇒ Boolean
readonly
Indicates whether the builder object is valid and can be used.
Instance Method Summary
- #add_edge(point1, point2) ⇒ Sketchup::Edge (also: #add_line)
- #add_edges(points) ⇒ Array<Sketchup::Edge, nil>
- #add_face(outer_loop) ⇒ Sketchup::Face
-
#add_line(*args)
Alias for #add_edge.
-
#entities ⇒ Sketchup::Entities
The
Entities
collection theEntitiesBuilder
will add the geometry to. -
#vertex_at(position) ⇒ Sketchup::Vertex?
Finds an existing
Vertex
for the given position, otherwise returnsnil
.
Instance Attribute Details
#valid? ⇒ Boolean
(readonly)
Indicates whether the builder object is valid and can be used.
A builder object is only valid within the scope of the block given to Entities#build.
When this return false
, calling any other method on the builder will raise an error.
Instance Method Details
#add_edge(point1, point2) ⇒ Sketchup::Edge
#add_edge(points) ⇒ Sketchup::Edge
Also known as: #add_line
#add_edges(points) ⇒ Array<Sketchup::Edge, nil
>
#add_edges(*points) ⇒ Array<Sketchup::Edge, nil
>
nil
>
#add_edges(*points) ⇒ Array<Sketchup::Edge, nil
>
#add_face(outer_loop) ⇒ Sketchup::Face
#add_face(*outer_loop) ⇒ Sketchup::Face
#add_face(outer_loop, holes: inner_loops) ⇒ Sketchup::Face
#add_face(*outer_loop, holes: inner_loops) ⇒ Sketchup::Face
#add_line(*args)
Alias for #add_edge.
#entities ⇒ Sketchup::Entities
The Entities
collection the EntitiesBuilder
will add the geometry to.
#vertex_at(position) ⇒ Sketchup::Vertex?
Finds an existing Vertex
for the given position, otherwise returns nil
.