Class: Float
Relationships & Source Files | |
Super Chains via Extension / Inclusion / Inheritance | |
Class Chain:
self,
::Numeric
|
|
Instance Chain:
self,
::Numeric,
::Comparable
|
|
Inherits: | Numeric |
Defined in: | numeric.c, complex.c, rational.c |
Overview
Float
objects represent inexact real numbers using the native architecture's double-precision floating point representation.
Floating point has a different arithmetic and is an inexact number. So you should know its esoteric system. See following:
Constant Summary
-
DIG =
The minimum number of significant decimal digits in a double-precision floating point.
Usually defaults to 15.
INT2FIX(DBL_DIG)
-
EPSILON =
The difference between 1 and the smallest double-precision floating point number greater than 1.
Usually defaults to 2.2204460492503131e-16.
DBL2NUM(DBL_EPSILON)
-
INFINITY =
An expression representing positive infinity.
DBL2NUM(INFINITY)
-
MANT_DIG =
The number of base digits for the
double
data type.Usually defaults to 53.
INT2FIX(DBL_MANT_DIG)
-
MAX =
The largest possible integer in a double-precision floating point number.
Usually defaults to 1.7976931348623157e+308.
DBL2NUM(DBL_MAX)
-
MAX_10_EXP =
The largest positive exponent in a double-precision floating point where 10 raised to this power minus 1.
Usually defaults to 308.
INT2FIX(DBL_MAX_10_EXP)
-
MAX_EXP =
The largest possible exponent value in a double-precision floating point.
Usually defaults to 1024.
INT2FIX(DBL_MAX_EXP)
-
MIN =
:MIN
. 0.0.next_float returns the smallest positive floating point number including denormalized numbers.The smallest positive normalized number in a double-precision floating point. Usually defaults to 2.2250738585072014e-308. If the platform supports denormalized numbers, there are numbers between zero and Float
-
MIN_10_EXP =
The smallest negative exponent in a double-precision floating point where 10 raised to this power minus 1.
Usually defaults to -307.
INT2FIX(DBL_MIN_10_EXP)
-
MIN_EXP =
The smallest possible exponent value in a double-precision floating point.
Usually defaults to -1021.
INT2FIX(DBL_MIN_EXP)
-
NAN =
An expression representing a value which is “not a number”.
DBL2NUM(NAN)
-
RADIX =
The base of the floating point, or number of unique digits used to represent the number.
Usually defaults to 2 on most systems, which would represent a base-10 decimal.
INT2FIX(FLT_RADIX)
-
ROUNDS =
Represents the rounding mode for floating point addition.
Usually defaults to 1, rounding to the nearest number.
Other modes include:
- -1
-
Indeterminable
- 0
-
Rounding towards zero
- 1
-
Rounding to the nearest number
- 2
-
Rounding towards positive infinity
- 3
-
Rounding towards negative infinity
INT2FIX(FLT_ROUNDS)
Instance Attribute Summary
-
#finite? ⇒ Boolean
readonly
Returns
true
iffloat
is a valid IEEE floating point number, i.e. -
#infinite? ⇒ Boolean
readonly
Returns
nil
, -1, or 1 depending on whether the value is finite,-Infinity
, or+Infinity
. -
#nan? ⇒ Boolean
readonly
Returns
true
iffloat
is an invalid IEEE floating point number. -
#negative? ⇒ Boolean
readonly
Returns
true
iffloat
is less than 0. -
#positive? ⇒ Boolean
readonly
Returns
true
iffloat
is greater than 0. -
#zero? ⇒ Boolean
readonly
Returns
true
iffloat
is 0.0.
::Numeric - Inherited
#finite? | Returns |
#infinite? | Returns |
#integer? | Returns |
#negative? | Returns |
#nonzero? | Returns |
#positive? | Returns |
#real | Returns self. |
#real? | Returns |
#zero? | Returns |
Instance Method Summary
-
#%(other) ⇒ Float
(also: #modulo)
Returns the modulo after division of
float
byother
. -
#*(other) ⇒ Float
Returns a new
Float
which is the product offloat
andother
. -
#**(other) ⇒ Float
Raises
float
to the power ofother
. -
#+(other) ⇒ Float
Returns a new
Float
which is the sum offloat
andother
. -
#-(other) ⇒ Float
Returns a new
Float
which is the difference offloat
andother
. -
#- ⇒ Float
Returns
float
, negated. -
#/(other) ⇒ Float
Returns a new
Float
which is the result of dividingfloat
byother
. -
#<(real) ⇒ Boolean
Returns
true
iffloat
is less thanreal
. -
#<=(real) ⇒ Boolean
Returns
true
iffloat
is less than or equal toreal
. -
#<=>(real) ⇒ 1, ...
Returns -1, 0, or +1 depending on whether
float
is less than, equal to, or greater thanreal
. - #==
- #===
-
#>(real) ⇒ Boolean
Returns
true
iffloat
is greater thanreal
. -
#>=(real) ⇒ Boolean
Returns
true
iffloat
is greater than or equal toreal
. -
#abs ⇒ Float
(also: #magnitude)
Returns the absolute value of
float
. -
#angle ⇒ 0, Float
Alias for #arg.
-
#arg ⇒ 0, Float
(also: #angle, #phase)
Returns 0 if the value is positive, pi otherwise.
-
#ceil([ndigits]) ⇒ Integer, Float
Returns the smallest number greater than or equal to
float
with a precision ofndigits
decimal digits (default: 0). -
#coerce(numeric) ⇒ Array
Returns an array with both
numeric
andfloat
represented asFloat
objects. -
#denominator ⇒ Integer
Returns the denominator (always positive).
-
#divmod(numeric) ⇒ Array
See Numeric#divmod.
- #eql? ⇒ Boolean
-
#fdiv(numeric) ⇒ Float
Alias for #quo.
-
#floor([ndigits]) ⇒ Integer, Float
Returns the largest number less than or equal to
float
with a precision ofndigits
decimal digits (default: 0). -
#hash ⇒ Integer
Returns a hash code for this float.
-
#inspect ⇒ String
Alias for #to_s.
-
#magnitude ⇒ Float
Alias for #abs.
-
#modulo(other) ⇒ Float
Alias for #%.
-
#next_float ⇒ Float
Returns the next representable floating point number.
-
#numerator ⇒ Integer
Returns the numerator.
-
#phase ⇒ 0, Float
Alias for #arg.
-
#prev_float ⇒ Float
Returns the previous representable floating point number.
-
#quo(numeric) ⇒ Float
(also: #fdiv)
Returns
float / numeric
, same as #/. -
#rationalize([eps]) ⇒ Rational
Returns a simpler approximation of the value (flt-|eps| <= result <= flt+|eps|).
-
#round([ndigits] [, half: mode]) ⇒ Integer, Float
Returns
float
rounded to the nearest value with a precision ofndigits
decimal digits (default: 0). -
#to_f ⇒ self
Since
float
is already aFloat
, returnsself
. -
#to_i ⇒ Integer
(also: #to_int)
Returns the
float
truncated to an ::Integer. -
#to_int ⇒ Integer
Alias for #to_i.
-
#to_r ⇒ Rational
Returns the value as a rational.
-
#to_s ⇒ String
(also: #inspect)
Returns a string containing a representation of
self
. -
#truncate([ndigits]) ⇒ Integer, Float
Returns
float
truncated (toward zero) to a precision ofndigits
decimal digits (default: 0).
::Numeric - Inherited
#% |
|
#+@ | Unary Plus—Returns the receiver. |
#-@ | Unary Minus—Returns the receiver, negated. |
#<=> | Returns zero if |
#abs | Returns the absolute value of |
#abs2 | Returns square of self. |
#angle | Alias for Numeric#arg. |
#arg | Returns 0 if the value is positive, pi otherwise. |
#ceil | Returns the smallest number greater than or equal to |
#clone | Returns the receiver. |
#coerce, | |
#conj | Returns self. |
#conjugate | Alias for Numeric#conj. |
#denominator | Returns the denominator (always positive). |
#div | Uses #/ to perform division, then converts the result to an integer. |
#divmod | Returns an array containing the quotient and modulus obtained by dividing |
#dup | Returns the receiver. |
#eql? | Returns |
#fdiv | Returns float division. |
#floor | Returns the largest number less than or equal to |
#i | Returns the corresponding imaginary number. |
#imag | Returns zero. |
#imaginary | Alias for Numeric#imag. |
#magnitude | Alias for Numeric#abs. |
#modulo | Alias for Numeric#%. |
#numerator | Returns the numerator. |
#phase | Alias for Numeric#arg. |
#polar | Returns an array; [num.abs, num.arg]. |
#quo | Returns the most exact division (rational for integers, float for floats). |
#rect | Returns an array; [num, 0]. |
#rectangular | Alias for Numeric#rect. |
#remainder |
|
#round | Returns |
#step | Invokes the given block with the sequence of numbers starting at |
#to_c | Returns the value as a complex. |
#to_int | Invokes the child class's #to_i method to convert |
#truncate | Returns |
#singleton_method_added | Trap attempts to add methods to ::Numeric objects. |
::Comparable - Included
#< | Compares two objects based on the receiver's #<=> method, returning true if it returns -1. |
#<= | Compares two objects based on the receiver's #<=> method, returning true if it returns -1 or 0. |
#== | Compares two objects based on the receiver's #<=> method, returning true if it returns 0. |
#> | Compares two objects based on the receiver's #<=> method, returning true if it returns 1. |
#>= | Compares two objects based on the receiver's #<=> method, returning true if it returns 0 or 1. |
#between? | |
#clamp |
Instance Attribute Details
#finite? ⇒ Boolean
(readonly)
Returns true
if float
is a valid IEEE floating point number, i.e. it is not infinite and #nan? is false
.
# File 'numeric.c', line 1722
VALUE rb_flo_is_finite_p(VALUE num) { double value = RFLOAT_VALUE(num); #ifdef HAVE_ISFINITE if (!isfinite(value)) return Qfalse; #else if (isinf(value) || isnan(value)) return Qfalse; #endif return Qtrue; }
#infinite? ⇒ Boolean
(readonly)
Returns nil
, -1, or 1 depending on whether the value is finite, -Infinity
, or +Infinity
.
(0.0).infinite? #=> nil
(-1.0/0.0).infinite? #=> -1
(+1.0/0.0).infinite? #=> 1
# File 'numeric.c', line 1702
VALUE rb_flo_is_infinite_p(VALUE num) { double value = RFLOAT_VALUE(num); if (isinf(value)) { return INT2FIX( value < 0 ? -1 : 1 ); } return Qnil; }
#nan? ⇒ Boolean
(readonly)
Returns true
if float
is an invalid IEEE floating point number.
a = -1.0 #=> -1.0
a.nan? #=> false
a = 0.0/0.0 #=> NaN
a.nan? #=> true
# File 'numeric.c', line 1682
static VALUE flo_is_nan_p(VALUE num) { double value = RFLOAT_VALUE(num); return isnan(value) ? Qtrue : Qfalse; }
#negative? ⇒ Boolean
(readonly)
Returns true
if float
is less than 0.
# File 'numeric.c', line 2365
static VALUE flo_negative_p(VALUE num) { double f = RFLOAT_VALUE(num); return f < 0.0 ? Qtrue : Qfalse; }
#positive? ⇒ Boolean
(readonly)
Returns true
if float
is greater than 0.
# File 'numeric.c', line 2351
static VALUE flo_positive_p(VALUE num) { double f = RFLOAT_VALUE(num); return f > 0.0 ? Qtrue : Qfalse; }
#zero? ⇒ Boolean
(readonly)
Returns true
if float
is 0.0.
# File 'numeric.c', line 1661
static VALUE flo_zero_p(VALUE num) { if (RFLOAT_VALUE(num) == 0.0) { return Qtrue; } return Qfalse; }
Instance Method Details
#%(other) ⇒ Float
#modulo(other) ⇒ Float
Also known as: #modulo
Float
#modulo(other) ⇒ Float
# File 'numeric.c', line 1176
static VALUE flo_mod(VALUE x, VALUE y) { double fy; if (RB_TYPE_P(y, T_FIXNUM)) { fy = (double)FIX2LONG(y); } else if (RB_TYPE_P(y, T_BIGNUM)) { fy = rb_big2dbl(y); } else if (RB_TYPE_P(y, T_FLOAT)) { fy = RFLOAT_VALUE(y); } else { return rb_num_coerce_bin(x, y, '%'); } return DBL2NUM(ruby_float_mod(RFLOAT_VALUE(x), fy)); }
#*(other) ⇒ Float
Returns a new Float
which is the product of float
and other
.
# File 'numeric.c', line 1054
static VALUE flo_mul(VALUE x, VALUE y) { if (RB_TYPE_P(y, T_FIXNUM)) { return DBL2NUM(RFLOAT_VALUE(x) * (double)FIX2LONG(y)); } else if (RB_TYPE_P(y, T_BIGNUM)) { return DBL2NUM(RFLOAT_VALUE(x) * rb_big2dbl(y)); } else if (RB_TYPE_P(y, T_FLOAT)) { return DBL2NUM(RFLOAT_VALUE(x) * RFLOAT_VALUE(y)); } else { return rb_num_coerce_bin(x, y, '*'); } }
#**(other) ⇒ Float
Raises float
to the power of other
.
2.0**3 #=> 8.0
# File 'numeric.c', line 1248
VALUE rb_float_pow(VALUE x, VALUE y) { double dx, dy; if (RB_TYPE_P(y, T_FIXNUM)) { dx = RFLOAT_VALUE(x); dy = (double)FIX2LONG(y); } else if (RB_TYPE_P(y, T_BIGNUM)) { dx = RFLOAT_VALUE(x); dy = rb_big2dbl(y); } else if (RB_TYPE_P(y, T_FLOAT)) { dx = RFLOAT_VALUE(x); dy = RFLOAT_VALUE(y); if (dx < 0 && dy != round(dy)) return num_funcall1(rb_complex_raw1(x), idPow, y); } else { return rb_num_coerce_bin(x, y, idPow); } return DBL2NUM(pow(dx, dy)); }
#+(other) ⇒ Float
Returns a new Float
which is the sum of float
and other
.
# File 'numeric.c', line 1006
static VALUE flo_plus(VALUE x, VALUE y) { if (RB_TYPE_P(y, T_FIXNUM)) { return DBL2NUM(RFLOAT_VALUE(x) + (double)FIX2LONG(y)); } else if (RB_TYPE_P(y, T_BIGNUM)) { return DBL2NUM(RFLOAT_VALUE(x) + rb_big2dbl(y)); } else if (RB_TYPE_P(y, T_FLOAT)) { return DBL2NUM(RFLOAT_VALUE(x) + RFLOAT_VALUE(y)); } else { return rb_num_coerce_bin(x, y, '+'); } }
#-(other) ⇒ Float
Returns a new Float
which is the difference of float
and other
.
# File 'numeric.c', line 1030
static VALUE flo_minus(VALUE x, VALUE y) { if (RB_TYPE_P(y, T_FIXNUM)) { return DBL2NUM(RFLOAT_VALUE(x) - (double)FIX2LONG(y)); } else if (RB_TYPE_P(y, T_BIGNUM)) { return DBL2NUM(RFLOAT_VALUE(x) - rb_big2dbl(y)); } else if (RB_TYPE_P(y, T_FLOAT)) { return DBL2NUM(RFLOAT_VALUE(x) - RFLOAT_VALUE(y)); } else { return rb_num_coerce_bin(x, y, '-'); } }
#- ⇒ Float
Returns float
, negated.
# File 'numeric.c', line 993
VALUE rb_float_uminus(VALUE flt) { return DBL2NUM(-RFLOAT_VALUE(flt)); }
#/(other) ⇒ Float
Returns a new Float
which is the result of dividing float
by other
.
# File 'numeric.c', line 1078
static VALUE flo_div(VALUE x, VALUE y) { long f_y; double d; if (RB_TYPE_P(y, T_FIXNUM)) { f_y = FIX2LONG(y); return DBL2NUM(RFLOAT_VALUE(x) / (double)f_y); } else if (RB_TYPE_P(y, T_BIGNUM)) { d = rb_big2dbl(y); return DBL2NUM(RFLOAT_VALUE(x) / d); } else if (RB_TYPE_P(y, T_FLOAT)) { return DBL2NUM(RFLOAT_VALUE(x) / RFLOAT_VALUE(y)); } else { return rb_num_coerce_bin(x, y, '/'); } }
#<(real) ⇒ Boolean
Returns true
if float
is less than real
.
The result of NaN < NaN
is undefined, so an implementation-dependent value is returned.
# File 'numeric.c', line 1526
static VALUE flo_lt(VALUE x, VALUE y) { double a, b; a = RFLOAT_VALUE(x); if (RB_TYPE_P(y, T_FIXNUM) || RB_TYPE_P(y, T_BIGNUM)) { VALUE rel = rb_integer_float_cmp(y, x); if (FIXNUM_P(rel)) return -FIX2INT(rel) < 0 ? Qtrue : Qfalse; return Qfalse; } else if (RB_TYPE_P(y, T_FLOAT)) { b = RFLOAT_VALUE(y); #if defined(_MSC_VER) && _MSC_VER < 1300 if (isnan(b)) return Qfalse; #endif } else { return rb_num_coerce_relop(x, y, '<'); } #if defined(_MSC_VER) && _MSC_VER < 1300 if (isnan(a)) return Qfalse; #endif return (a < b)?Qtrue:Qfalse; }
#<=(real) ⇒ Boolean
Returns true
if float
is less than or equal to real
.
The result of NaN <= NaN
is undefined, so an implementation-dependent value is returned.
# File 'numeric.c', line 1563
static VALUE flo_le(VALUE x, VALUE y) { double a, b; a = RFLOAT_VALUE(x); if (RB_TYPE_P(y, T_FIXNUM) || RB_TYPE_P(y, T_BIGNUM)) { VALUE rel = rb_integer_float_cmp(y, x); if (FIXNUM_P(rel)) return -FIX2INT(rel) <= 0 ? Qtrue : Qfalse; return Qfalse; } else if (RB_TYPE_P(y, T_FLOAT)) { b = RFLOAT_VALUE(y); #if defined(_MSC_VER) && _MSC_VER < 1300 if (isnan(b)) return Qfalse; #endif } else { return rb_num_coerce_relop(x, y, idLE); } #if defined(_MSC_VER) && _MSC_VER < 1300 if (isnan(a)) return Qfalse; #endif return (a <= b)?Qtrue:Qfalse; }
#<=>(real) ⇒ 1
, ...
Returns -1, 0, or +1 depending on whether float
is less than, equal to, or greater than real
. This is the basis for the tests in the ::Comparable module.
The result of NaN <=> NaN
is undefined, so an implementation-dependent value is returned.
nil
is returned if the two values are incomparable.
# File 'numeric.c', line 1404
static VALUE flo_cmp(VALUE x, VALUE y) { double a, b; VALUE i; a = RFLOAT_VALUE(x); if (isnan(a)) return Qnil; if (RB_TYPE_P(y, T_FIXNUM) || RB_TYPE_P(y, T_BIGNUM)) { VALUE rel = rb_integer_float_cmp(y, x); if (FIXNUM_P(rel)) return INT2FIX(-FIX2INT(rel)); return rel; } else if (RB_TYPE_P(y, T_FLOAT)) { b = RFLOAT_VALUE(y); } else { if (isinf(a) && (i = rb_check_funcall(y, rb_intern("infinite?"), 0, 0)) != Qundef) { if (RTEST(i)) { int j = rb_cmpint(i, x, y); j = (a > 0.0) ? (j > 0 ? 0 : +1) : (j < 0 ? 0 : -1); return INT2FIX(j); } if (a > 0.0) return INT2FIX(1); return INT2FIX(-1); } return rb_num_coerce_cmp(x, y, id_cmp); } return rb_dbl_cmp(a, b); }
#==
[ GitHub ]#===
[ GitHub ]
#>(real) ⇒ Boolean
Returns true
if float
is greater than real
.
The result of NaN > NaN
is undefined, so an implementation-dependent value is returned.
# File 'numeric.c', line 1452
VALUE rb_float_gt(VALUE x, VALUE y) { double a, b; a = RFLOAT_VALUE(x); if (RB_TYPE_P(y, T_FIXNUM) || RB_TYPE_P(y, T_BIGNUM)) { VALUE rel = rb_integer_float_cmp(y, x); if (FIXNUM_P(rel)) return -FIX2INT(rel) > 0 ? Qtrue : Qfalse; return Qfalse; } else if (RB_TYPE_P(y, T_FLOAT)) { b = RFLOAT_VALUE(y); #if defined(_MSC_VER) && _MSC_VER < 1300 if (isnan(b)) return Qfalse; #endif } else { return rb_num_coerce_relop(x, y, '>'); } #if defined(_MSC_VER) && _MSC_VER < 1300 if (isnan(a)) return Qfalse; #endif return (a > b)?Qtrue:Qfalse; }
#>=(real) ⇒ Boolean
Returns true
if float
is greater than or equal to real
.
The result of NaN >= NaN
is undefined, so an implementation-dependent value is returned.
# File 'numeric.c', line 1489
static VALUE flo_ge(VALUE x, VALUE y) { double a, b; a = RFLOAT_VALUE(x); if (RB_TYPE_P(y, T_FIXNUM) || RB_TYPE_P(y, T_BIGNUM)) { VALUE rel = rb_integer_float_cmp(y, x); if (FIXNUM_P(rel)) return -FIX2INT(rel) >= 0 ? Qtrue : Qfalse; return Qfalse; } else if (RB_TYPE_P(y, T_FLOAT)) { b = RFLOAT_VALUE(y); #if defined(_MSC_VER) && _MSC_VER < 1300 if (isnan(b)) return Qfalse; #endif } else { return rb_num_coerce_relop(x, y, idGE); } #if defined(_MSC_VER) && _MSC_VER < 1300 if (isnan(a)) return Qfalse; #endif return (a >= b)?Qtrue:Qfalse; }
#abs ⇒ Float
#magnitude ⇒ Float
Also known as: #magnitude
Float
#magnitude ⇒ Float
Returns the absolute value of float
.
(-34.56).abs #=> 34.56
-34.56.abs #=> 34.56
34.56.abs #=> 34.56
#magnitude is an alias for abs
.
# File 'numeric.c', line 1647
VALUE rb_float_abs(VALUE flt) { double val = fabs(RFLOAT_VALUE(flt)); return DBL2NUM(val); }
#arg ⇒ 0
, Float
#angle ⇒ 0
, Float
#phase ⇒ 0
, Float
0
, Float
#angle ⇒ 0
, Float
#phase ⇒ 0
, Float
Alias for #arg.
#arg ⇒ 0
, Float
#angle ⇒ 0
, Float
#phase ⇒ 0
, Float
Also known as: #angle, #phase
0
, Float
#angle ⇒ 0
, Float
#phase ⇒ 0
, Float
Returns 0 if the value is positive, pi otherwise.
# File 'complex.c', line 2145
static VALUE float_arg(VALUE self) { if (isnan(RFLOAT_VALUE(self))) return self; if (f_tpositive_p(self)) return INT2FIX(0); return rb_const_get(rb_mMath, id_PI); }
#ceil([ndigits]) ⇒ Integer, Float
Returns the smallest number greater than or equal to float
with a precision of ndigits
decimal digits (default: 0).
When the precision is negative, the returned value is an integer with at least ndigits.abs
trailing zeros.
Returns a floating point number when ndigits
is positive, otherwise returns an integer.
1.2.ceil #=> 2
2.0.ceil #=> 2
(-1.2).ceil #=> -1
(-2.0).ceil #=> -2
1.234567.ceil(2) #=> 1.24
1.234567.ceil(3) #=> 1.235
1.234567.ceil(4) #=> 1.2346
1.234567.ceil(5) #=> 1.23457
34567.89.ceil(-5) #=> 100000
34567.89.ceil(-4) #=> 40000
34567.89.ceil(-3) #=> 35000
34567.89.ceil(-2) #=> 34600
34567.89.ceil(-1) #=> 34570
34567.89.ceil(0) #=> 34568
34567.89.ceil(1) #=> 34567.9
34567.89.ceil(2) #=> 34567.89
34567.89.ceil(3) #=> 34567.89
Note that the limited precision of floating point arithmetic might lead to surprising results:
(2.1 / 0.7).ceil #=> 4 (!)
# File 'numeric.c', line 1958
static VALUE flo_ceil(int argc, VALUE *argv, VALUE num) { double number, f; int ndigits = 0; if (rb_check_arity(argc, 0, 1)) { ndigits = NUM2INT(argv[0]); } number = RFLOAT_VALUE(num); if (number == 0.0) { return ndigits > 0 ? DBL2NUM(number) : INT2FIX(0); } if (ndigits > 0) { int binexp; frexp(number, &binexp); if (float_round_overflow(ndigits, binexp)) return num; if (number < 0.0 && float_round_underflow(ndigits, binexp)) return DBL2NUM(0.0); f = pow(10, ndigits); f = ceil(number * f) / f; return DBL2NUM(f); } else { num = dbl2ival(ceil(number)); if (ndigits < 0) num = rb_int_ceil(num, ndigits); return num; } }
#coerce(numeric) ⇒ Array
Returns an array with both numeric
and float
represented as Float
objects.
This is achieved by converting numeric
to a Float
.
1.2.coerce(3) #=> [3.0, 1.2]
2.5.coerce(1.1) #=> [1.1, 2.5]
# File 'numeric.c', line 980
static VALUE flo_coerce(VALUE x, VALUE y) { return rb_assoc_new(rb_Float(y), x); }
#denominator ⇒ Integer
Returns the denominator (always positive). The result is machine dependent.
See also #numerator.
# File 'rational.c', line 2118
static VALUE float_denominator(VALUE self) { double d = RFLOAT_VALUE(self); VALUE r; if (isinf(d) || isnan(d)) return INT2FIX(1); r = float_to_r(self); if (canonicalization && k_integer_p(r)) { return ONE; } return nurat_denominator(r); }
#divmod(numeric) ⇒ Array
See Numeric#divmod.
42.0.divmod(6) #=> [7, 0.0]
42.0.divmod(5) #=> [8, 2.0]
# File 'numeric.c', line 1215
static VALUE flo_divmod(VALUE x, VALUE y) { double fy, div, mod; volatile VALUE a, b; if (RB_TYPE_P(y, T_FIXNUM)) { fy = (double)FIX2LONG(y); } else if (RB_TYPE_P(y, T_BIGNUM)) { fy = rb_big2dbl(y); } else if (RB_TYPE_P(y, T_FLOAT)) { fy = RFLOAT_VALUE(y); } else { return rb_num_coerce_bin(x, y, id_divmod); } flodivmod(RFLOAT_VALUE(x), fy, &div, &mod); a = dbl2ival(div); b = DBL2NUM(mod); return rb_assoc_new(a, b); }
#eql? ⇒ Boolean
#fdiv(numeric) ⇒ Float
#quo(numeric) ⇒ Float
Float
#quo(numeric) ⇒ Float
Alias for #quo.
#floor([ndigits]) ⇒ Integer, Float
Returns the largest number less than or equal to float
with a precision of ndigits
decimal digits (default: 0).
When the precision is negative, the returned value is an integer with at least ndigits.abs
trailing zeros.
Returns a floating point number when ndigits
is positive, otherwise returns an integer.
1.2.floor #=> 1
2.0.floor #=> 2
(-1.2).floor #=> -2
(-2.0).floor #=> -2
1.234567.floor(2) #=> 1.23
1.234567.floor(3) #=> 1.234
1.234567.floor(4) #=> 1.2345
1.234567.floor(5) #=> 1.23456
34567.89.floor(-5) #=> 0
34567.89.floor(-4) #=> 30000
34567.89.floor(-3) #=> 34000
34567.89.floor(-2) #=> 34500
34567.89.floor(-1) #=> 34560
34567.89.floor(0) #=> 34567
34567.89.floor(1) #=> 34567.8
34567.89.floor(2) #=> 34567.89
34567.89.floor(3) #=> 34567.89
Note that the limited precision of floating point arithmetic might lead to surprising results:
(0.3 / 0.1).floor #=> 2 (!)
# File 'numeric.c', line 1889
static VALUE flo_floor(int argc, VALUE *argv, VALUE num) { double number, f; int ndigits = 0; if (rb_check_arity(argc, 0, 1)) { ndigits = NUM2INT(argv[0]); } number = RFLOAT_VALUE(num); if (number == 0.0) { return ndigits > 0 ? DBL2NUM(number) : INT2FIX(0); } if (ndigits > 0) { int binexp; frexp(number, &binexp); if (float_round_overflow(ndigits, binexp)) return num; if (number > 0.0 && float_round_underflow(ndigits, binexp)) return DBL2NUM(0.0); f = pow(10, ndigits); f = floor(number * f) / f; return DBL2NUM(f); } else { num = dbl2ival(floor(number)); if (ndigits < 0) num = rb_int_floor(num, ndigits); return num; } }
#hash ⇒ Integer
Returns a hash code for this float.
See also Object#hash.
# File 'numeric.c', line 1368
static VALUE flo_hash(VALUE num) { return rb_dbl_hash(RFLOAT_VALUE(num)); }
Alias for #to_s.
#abs ⇒ Float
#magnitude ⇒ Float
Float
#magnitude ⇒ Float
Alias for #abs.
#%(other) ⇒ Float
#modulo(other) ⇒ Float
Float
#modulo(other) ⇒ Float
Alias for #%.
#next_float ⇒ Float
Returns the next representable floating point number.
Float::MAX.next_float
and Float::INFINITY.next_float
is INFINITY.
Float::NAN.next_float
is NAN.
For example:
0.01.next_float #=> 0.010000000000000002
1.0.next_float #=> 1.0000000000000002
100.0.next_float #=> 100.00000000000001
0.01.next_float - 0.01 #=> 1.734723475976807e-18
1.0.next_float - 1.0 #=> 2.220446049250313e-16
100.0.next_float - 100.0 #=> 1.4210854715202004e-14
f = 0.01; 20.times { printf "%-20a %s\n", f, f.to_s; f = f.next_float }
#=> 0x1.47ae147ae147bp-7 0.01
# 0x1.47ae147ae147cp-7 0.010000000000000002
# 0x1.47ae147ae147dp-7 0.010000000000000004
# 0x1.47ae147ae147ep-7 0.010000000000000005
# 0x1.47ae147ae147fp-7 0.010000000000000007
# 0x1.47ae147ae148p-7 0.010000000000000009
# 0x1.47ae147ae1481p-7 0.01000000000000001
# 0x1.47ae147ae1482p-7 0.010000000000000012
# 0x1.47ae147ae1483p-7 0.010000000000000014
# 0x1.47ae147ae1484p-7 0.010000000000000016
# 0x1.47ae147ae1485p-7 0.010000000000000018
# 0x1.47ae147ae1486p-7 0.01000000000000002
# 0x1.47ae147ae1487p-7 0.010000000000000021
# 0x1.47ae147ae1488p-7 0.010000000000000023
# 0x1.47ae147ae1489p-7 0.010000000000000024
# 0x1.47ae147ae148ap-7 0.010000000000000026
# 0x1.47ae147ae148bp-7 0.010000000000000028
# 0x1.47ae147ae148cp-7 0.01000000000000003
# 0x1.47ae147ae148dp-7 0.010000000000000031
# 0x1.47ae147ae148ep-7 0.010000000000000033
f = 0.0
100.times { f += 0.1 }
f #=> 9.99999999999998 # should be 10.0 in the ideal world.
10-f #=> 1.9539925233402755e-14 # the floating point error.
10.0.next_float-10 #=> 1.7763568394002505e-15 # 1 ulp (unit in the last place).
(10-f)/(10.0.next_float-10) #=> 11.0 # the error is 11 ulp.
(10-f)/(10*Float::EPSILON) #=> 8.8 # approximation of the above.
"%a" % 10 #=> "0x1.4p+3"
"%a" % f #=> "0x1.3fffffffffff5p+3" # the last hex digit is 5. 16 - 5 = 11 ulp.
# File 'numeric.c', line 1790
static VALUE flo_next_float(VALUE vx) { double x, y; x = NUM2DBL(vx); y = nextafter(x, INFINITY); return DBL2NUM(y); }
#numerator ⇒ Integer
Returns the numerator. The result is machine dependent.
n = 0.3.numerator #=> 5404319552844595
d = 0.3.denominator #=> 18014398509481984
n.fdiv(d) #=> 0.3
See also #denominator.
# File 'rational.c', line 2095
static VALUE float_numerator(VALUE self) { double d = RFLOAT_VALUE(self); VALUE r; if (isinf(d) || isnan(d)) return self; r = float_to_r(self); if (canonicalization && k_integer_p(r)) { return r; } return nurat_numerator(r); }
#arg ⇒ 0
, Float
#angle ⇒ 0
, Float
#phase ⇒ 0
, Float
0
, Float
#angle ⇒ 0
, Float
#phase ⇒ 0
, Float
Alias for #arg.
#prev_float ⇒ Float
Returns the previous representable floating point number.
(-Float::MAX).prev_float and (-Float::INFINITY).prev_float is -Float::INFINITY.
Float::NAN.prev_float
is NAN.
For example:
0.01.prev_float #=> 0.009999999999999998
1.0.prev_float #=> 0.9999999999999999
100.0.prev_float #=> 99.99999999999999
0.01 - 0.01.prev_float #=> 1.734723475976807e-18
1.0 - 1.0.prev_float #=> 1.1102230246251565e-16
100.0 - 100.0.prev_float #=> 1.4210854715202004e-14
f = 0.01; 20.times { printf "%-20a %s\n", f, f.to_s; f = f.prev_float }
#=> 0x1.47ae147ae147bp-7 0.01
# 0x1.47ae147ae147ap-7 0.009999999999999998
# 0x1.47ae147ae1479p-7 0.009999999999999997
# 0x1.47ae147ae1478p-7 0.009999999999999995
# 0x1.47ae147ae1477p-7 0.009999999999999993
# 0x1.47ae147ae1476p-7 0.009999999999999992
# 0x1.47ae147ae1475p-7 0.00999999999999999
# 0x1.47ae147ae1474p-7 0.009999999999999988
# 0x1.47ae147ae1473p-7 0.009999999999999986
# 0x1.47ae147ae1472p-7 0.009999999999999985
# 0x1.47ae147ae1471p-7 0.009999999999999983
# 0x1.47ae147ae147p-7 0.009999999999999981
# 0x1.47ae147ae146fp-7 0.00999999999999998
# 0x1.47ae147ae146ep-7 0.009999999999999978
# 0x1.47ae147ae146dp-7 0.009999999999999976
# 0x1.47ae147ae146cp-7 0.009999999999999974
# 0x1.47ae147ae146bp-7 0.009999999999999972
# 0x1.47ae147ae146ap-7 0.00999999999999997
# 0x1.47ae147ae1469p-7 0.009999999999999969
# 0x1.47ae147ae1468p-7 0.009999999999999967
# File 'numeric.c', line 1841
static VALUE flo_prev_float(VALUE vx) { double x, y; x = NUM2DBL(vx); y = nextafter(x, -INFINITY); return DBL2NUM(y); }
#fdiv(numeric) ⇒ Float
#quo(numeric) ⇒ Float
Also known as: #fdiv
Float
#quo(numeric) ⇒ Float
Returns float / numeric
, same as #/.
# File 'numeric.c', line 1108
static VALUE flo_quo(VALUE x, VALUE y) { return num_funcall1(x, '/', y); }
#rationalize([eps]) ⇒ Rational
Returns a simpler approximation of the value (flt-|eps| <= result <= flt+|eps|). If the optional argument eps
is not given, it will be chosen automatically.
0.3.rationalize #=> (3/10)
1.333.rationalize #=> (1333/1000)
1.333.rationalize(0.01) #=> (4/3)
See also #to_r.
# File 'rational.c', line 2324
static VALUE float_rationalize(int argc, VALUE *argv, VALUE self) { VALUE e; double d = RFLOAT_VALUE(self); if (d < 0.0) return rb_rational_uminus(float_rationalize(argc, argv, DBL2NUM(-d))); rb_scan_args(argc, argv, "01", &e); if (argc != 0) { return rb_flt_rationalize_with_prec(self, e); } else { return rb_flt_rationalize(self); } }
#round([ndigits] [, half: mode]) ⇒ Integer, Float
Returns float
rounded to the nearest value with a precision of ndigits
decimal digits (default: 0).
When the precision is negative, the returned value is an integer with at least ndigits.abs
trailing zeros.
Returns a floating point number when ndigits
is positive, otherwise returns an integer.
1.4.round #=> 1
1.5.round #=> 2
1.6.round #=> 2
(-1.5).round #=> -2
1.234567.round(2) #=> 1.23
1.234567.round(3) #=> 1.235
1.234567.round(4) #=> 1.2346
1.234567.round(5) #=> 1.23457
34567.89.round(-5) #=> 0
34567.89.round(-4) #=> 30000
34567.89.round(-3) #=> 35000
34567.89.round(-2) #=> 34600
34567.89.round(-1) #=> 34570
34567.89.round(0) #=> 34568
34567.89.round(1) #=> 34567.9
34567.89.round(2) #=> 34567.89
34567.89.round(3) #=> 34567.89
If the optional half
keyword argument is given, numbers that are half-way between two possible rounded values will be rounded according to the specified tie-breaking mode
:
-
:up
ornil
: round half away from zero (default) -
:down
: round half toward zero -
:even
: round half toward the nearest even number2.5.round(half: :up) #=> 3 2.5.round(half: :down) #=> 2 2.5.round(half: :even) #=> 2 3.5.round(half: :up) #=> 4 3.5.round(half: :down) #=> 3 3.5.round(half: :even) #=> 4 (-2.5).round(half: :up) #=> -3 (-2.5).round(half: :down) #=> -2 (-2.5).round(half: :even) #=> -2
# File 'numeric.c', line 2211
static VALUE flo_round(int argc, VALUE *argv, VALUE num) { double number, f, x; VALUE nd, opt; int ndigits = 0; enum ruby_num_rounding_mode mode; if (rb_scan_args(argc, argv, "01:", &nd, &opt)) { ndigits = NUM2INT(nd); } mode = rb_num_get_rounding_option(opt); number = RFLOAT_VALUE(num); if (number == 0.0) { return ndigits > 0 ? DBL2NUM(number) : INT2FIX(0); } if (ndigits < 0) { return rb_int_round(flo_to_i(num), ndigits, mode); } if (ndigits == 0) { x = ROUND_CALL(mode, round, (number, 1.0)); return dbl2ival(x); } if (isfinite(number)) { int binexp; frexp(number, &binexp); if (float_round_overflow(ndigits, binexp)) return num; if (float_round_underflow(ndigits, binexp)) return DBL2NUM(0); f = pow(10, ndigits); x = ROUND_CALL(mode, round, (number, f)); return DBL2NUM(x / f); } return num; }
#to_f ⇒ self
Since float
is already a Float
, returns self
.
# File 'numeric.c', line 1627
static VALUE flo_to_f(VALUE num) { return num; }
Also known as: #to_int
# File 'numeric.c', line 2301
static VALUE flo_to_i(VALUE num) { double f = RFLOAT_VALUE(num); if (f > 0.0) f = floor(f); if (f < 0.0) f = ceil(f); return dbl2ival(f); }
Alias for #to_i.
#to_r ⇒ Rational
Returns the value as a rational.
2.0.to_r #=> (2/1)
2.5.to_r #=> (5/2)
-0.75.to_r #=> (-3/4)
0.0.to_r #=> (0/1)
0.3.to_r #=> (5404319552844595/18014398509481984)
NOTE: 0.3.to_r isn't the same as “0.3”.to_r. The latter is equivalent to “3/10”.to_r, but the former isn't so.
0.3.to_r == 3/10r #=> false
"0.3".to_r == 3/10r #=> true
See also #rationalize.
# File 'rational.c', line 2231
static VALUE float_to_r(VALUE self) { VALUE f, n; float_decode_internal(self, &f, &n); #if FLT_RADIX == 2 { long ln = FIX2LONG(n); if (ln == 0) return rb_rational_new1(f); if (ln > 0) return rb_rational_new1(rb_int_lshift(f, n)); ln = -ln; return rb_rational_new2(f, rb_int_lshift(ONE, INT2FIX(ln))); } #else f = rb_int_mul(f, rb_int_pow(INT2FIX(FLT_RADIX), n)); if (RB_TYPE_P(f, T_RATIONAL)) return f; return rb_rational_new1(f); #endif }
#to_s ⇒ String Also known as: #inspect
Returns a string containing a representation of self
. As well as a fixed or exponential form of the float
, the call may return NaN
, Infinity
, and -Infinity
.
# File 'numeric.c', line 896
static VALUE flo_to_s(VALUE flt) { enum {decimal_mant = DBL_MANT_DIG-DBL_DIG}; enum {float_dig = DBL_DIG+1}; char buf[float_dig + (decimal_mant + CHAR_BIT - 1) / CHAR_BIT + 10]; double value = RFLOAT_VALUE(flt); VALUE s; char *p, *e; int sign, decpt, digs; if (isinf(value)) { static const char minf[] = "-Infinity"; const int pos = (value > 0); /* skip "-" */ return rb_usascii_str_new(minf+pos, strlen(minf)-pos); } else if (isnan(value)) return rb_usascii_str_new2("NaN"); p = ruby_dtoa(value, 0, 0, &decpt, &sign, &e); s = sign ? rb_usascii_str_new_cstr("-") : rb_usascii_str_new(0, 0); if ((digs = (int)(e - p)) >= (int)sizeof(buf)) digs = (int)sizeof(buf) - 1; memcpy(buf, p, digs); xfree(p); if (decpt > 0) { if (decpt < digs) { memmove(buf + decpt + 1, buf + decpt, digs - decpt); buf[decpt] = '.'; rb_str_cat(s, buf, digs + 1); } else if (decpt <= DBL_DIG) { long len; char *ptr; rb_str_cat(s, buf, digs); rb_str_resize(s, (len = RSTRING_LEN(s)) + decpt - digs + 2); ptr = RSTRING_PTR(s) + len; if (decpt > digs) { memset(ptr, '0', decpt - digs); ptr += decpt - digs; } memcpy(ptr, ".0", 2); } else { goto exp; } } else if (decpt > -4) { long len; char *ptr; rb_str_cat(s, "0.", 2); rb_str_resize(s, (len = RSTRING_LEN(s)) - decpt + digs); ptr = RSTRING_PTR(s); memset(ptr += len, '0', -decpt); memcpy(ptr -= decpt, buf, digs); } else { exp: if (digs > 1) { memmove(buf + 2, buf + 1, digs - 1); } else { buf[2] = '0'; digs++; } buf[1] = '.'; rb_str_cat(s, buf, digs + 1); rb_str_catf(s, "e%+03d", decpt - 1); } return s; }
#truncate([ndigits]) ⇒ Integer, Float
Returns float
truncated (toward zero) to a precision of ndigits
decimal digits (default: 0).
When the precision is negative, the returned value is an integer with at least ndigits.abs
trailing zeros.
Returns a floating point number when ndigits
is positive, otherwise returns an integer.
2.8.truncate #=> 2
(-2.8).truncate #=> -2
1.234567.truncate(2) #=> 1.23
34567.89.truncate(-2) #=> 34500
Note that the limited precision of floating point arithmetic might lead to surprising results:
(0.3 / 0.1).truncate #=> 2 (!)
# File 'numeric.c', line 2335
static VALUE flo_truncate(int argc, VALUE *argv, VALUE num) { if (signbit(RFLOAT_VALUE(num))) return flo_ceil(argc, argv, num); else return flo_floor(argc, argv, num); }