Class: ActionDispatch::Journey::GTG::Simulator
Do not use. This class is for internal use only.
Relationships & Source Files | |
Inherits: | Object |
Defined in: | actionpack/lib/action_dispatch/journey/gtg/simulator.rb |
Constant Summary
-
INITIAL_STATE =
# File 'actionpack/lib/action_dispatch/journey/gtg/simulator.rb', line 23[0, nil].freeze
-
STATIC_TOKENS =
# File 'actionpack/lib/action_dispatch/journey/gtg/simulator.rb', line 17Array.new(64)
Class Method Summary
- .new(transition_table) ⇒ Simulator constructor
Instance Attribute Summary
- #tt readonly
Instance Method Summary
Constructor Details
.new(transition_table) ⇒ Simulator
# File 'actionpack/lib/action_dispatch/journey/gtg/simulator.rb', line 27
def initialize(transition_table) @tt = transition_table end
Instance Attribute Details
#tt (readonly)
[ GitHub ]# File 'actionpack/lib/action_dispatch/journey/gtg/simulator.rb', line 25
attr_reader :tt
Instance Method Details
#memos(string)
[ GitHub ]# File 'actionpack/lib/action_dispatch/journey/gtg/simulator.rb', line 31
def memos(string) state = INITIAL_STATE pos = 0 eos = string.bytesize while pos < eos start_index = pos pos += 1 if (token = STATIC_TOKENS[string.getbyte(start_index)]) state = tt.move(state, string, token, start_index, false) else while pos < eos && STATIC_TOKENS[string.getbyte(pos)].nil? pos += 1 end token = string.byteslice(start_index, pos - start_index) state = tt.move(state, string, token, start_index, true) end end acceptance_states = [] states_count = state.size i = 0 while i < states_count if state[i + 1].nil? s = state[i] if tt.accepting?(s) acceptance_states.concat(tt.memo(s)) end end i += 2 end acceptance_states.empty? ? yield : acceptance_states end