The Asset Pipeline
This guide covers the asset pipeline.
After reading this guide, you will know:
- What the asset pipeline is and what it does.
- How to properly organize your application assets.
- The benefits of the asset pipeline.
- How to add a pre-processor to the pipeline.
- How to package assets with a gem.
What is the Asset Pipeline?
The asset pipeline provides a framework to concatenate and minify or compress JavaScript and CSS assets. It also adds the ability to write these assets in other languages and pre-processors such as CoffeeScript, Sass and ERB.
The asset pipeline is technically no longer a core feature of Rails 4, it has been extracted out of the framework into the sprockets-rails gem.
The asset pipeline is enabled by default.
You can disable the asset pipeline while creating a new application by
passing the --skip-sprockets
option.
rails new appname --skip-sprockets
Rails 4 automatically adds the sass-rails
, coffee-rails
and uglifier
gems to your Gemfile, which are used by Sprockets for asset compression:
gem 'sass-rails'
gem 'uglifier'
gem 'coffee-rails'
Using the --skip-sprockets
option will prevent Rails 4 from adding
sass-rails
and uglifier
to Gemfile, so if you later want to enable
the asset pipeline you will have to add those gems to your Gemfile. Also,
creating an application with the --skip-sprockets
option will generate
a slightly different config/application.rb
file, with a require statement
for the sprockets railtie that is commented-out. You will have to remove
the comment operator on that line to later enable the asset pipeline:
# require "sprockets/railtie"
To set asset compression methods, set the appropriate configuration options
in production.rb
- config.assets.css_compressor
for your CSS and
config.assets.js_compressor
for your JavaScript:
config.assets.css_compressor = :yui
config.assets.js_compressor = :uglifier
NOTE: The sass-rails
gem is automatically used for CSS compression if included
in Gemfile and no config.assets.css_compressor
option is set.
Main Features
The first feature of the pipeline is to concatenate assets, which can reduce the number of requests that a browser makes to render a web page. Web browsers are limited in the number of requests that they can make in parallel, so fewer requests can mean faster loading for your application.
Sprockets concatenates all JavaScript files into one master .js
file and all
CSS files into one master .css
file. As you'll learn later in this guide, you
can customize this strategy to group files any way you like. In production,
Rails inserts an MD5 fingerprint into each filename so that the file is cached
by the web browser. You can invalidate the cache by altering this fingerprint,
which happens automatically whenever you change the file contents.
The second feature of the asset pipeline is asset minification or compression. For CSS files, this is done by removing whitespace and comments. For JavaScript, more complex processes can be applied. You can choose from a set of built in options or specify your own.
The third feature of the asset pipeline is it allows coding assets via a higher-level language, with precompilation down to the actual assets. Supported languages include Sass for CSS, CoffeeScript for JavaScript, and ERB for both by default.
What is Fingerprinting and Why Should I Care?
Fingerprinting is a technique that makes the name of a file dependent on the contents of the file. When the file contents change, the filename is also changed. For content that is static or infrequently changed, this provides an easy way to tell whether two versions of a file are identical, even across different servers or deployment dates.
When a filename is unique and based on its content, HTTP headers can be set to encourage caches everywhere (whether at CDNs, at ISPs, in networking equipment, or in web browsers) to keep their own copy of the content. When the content is updated, the fingerprint will change. This will cause the remote clients to request a new copy of the content. This is generally known as cache busting.
The technique sprockets uses for fingerprinting is to insert a hash of the
content into the name, usually at the end. For example a CSS file global.css
global-908e25f4bf641868d8683022a5b62f54.css
This is the strategy adopted by the Rails asset pipeline.
Rails' old strategy was to append a date-based query string to every asset linked with a built-in helper. In the source the generated code looked like this:
/stylesheets/global.css?1309495796
The query string strategy has several disadvantages:
-
Not all caches will reliably cache content where the filename only differs by query parameters
Steve Souders recommends, "...avoiding a querystring for cacheable resources". He found that in this case 5-20% of requests will not be cached. Query strings in particular do not work at all with some CDNs for cache invalidation.
-
The file name can change between nodes in multi-server environments.
The default query string in Rails 2.x is based on the modification time of the files. When assets are deployed to a cluster, there is no guarantee that the timestamps will be the same, resulting in different values being used depending on which server handles the request.
-
Too much cache invalidation
When static assets are deployed with each new release of code, the mtime (time of last modification) of all these files changes, forcing all remote clients to fetch them again, even when the content of those assets has not changed.
Fingerprinting fixes these problems by avoiding query strings, and by ensuring that filenames are consistent based on their content.
Fingerprinting is enabled by default for production and disabled for all other
environments. You can enable or disable it in your configuration through the
config.assets.digest
option.
More reading:
How to Use the Asset Pipeline
In previous versions of Rails, all assets were located in subdirectories of
public
such as images
, javascripts
and stylesheets
. With the asset
pipeline, the preferred location for these assets is now the app/assets
directory. Files in this directory are served by the Sprockets middleware.
Assets can still be placed in the public
hierarchy. Any assets under public
will be served as static files by the application or web server when
config.serve_static_files
is set to true. You should use app/assets
for
files that must undergo some pre-processing before they are served.
In production, Rails precompiles these files to public/assets
by default. The
precompiled copies are then served as static assets by the web server. The files
in app/assets
are never served directly in production.
Controller Specific Assets
When you generate a scaffold or a controller, Rails also generates a JavaScript
file (or CoffeeScript file if the coffee-rails
gem is in the Gemfile
) and a
Cascading Style Sheet file (or SCSS file if sass-rails
is in the Gemfile
)
for that controller. Additionally, when generating a scaffold, Rails generates
the file scaffolds.css (or scaffolds.css.scss if sass-rails
is in the
Gemfile
.)
For example, if you generate a ProjectsController
, Rails will also add a new
file at app/assets/javascripts/projects.js.coffee
and another at
app/assets/stylesheets/projects.css.scss
. By default these files will be ready
to use by your application immediately using the require_tree
directive. See
Manifest Files and Directives for more details
on require_tree.
You can also opt to include controller specific stylesheets and JavaScript files only in their respective controllers using the following:
<%= javascript_include_tag params[:controller] %>
or <%= stylesheet_link_tag params[:controller] %>
When doing this, ensure you are not using the require_tree
directive, as that
will result in your assets being included more than once.
WARNING: When using asset precompilation, you will need to ensure that your controller assets will be precompiled when loading them on a per page basis. By default .coffee and .scss files will not be precompiled on their own. See Precompiling Assets for more information on how precompiling works.
NOTE: You must have an ExecJS supported runtime in order to use CoffeeScript. If you are using Mac OS X or Windows, you have a JavaScript runtime installed in your operating system. Check ExecJS documentation to know all supported JavaScript runtimes.
You can also disable generation of controller specific asset files by adding the
following to your config/application.rb
configuration:
config.generators do |g|
g.assets false
end
Asset Organization
Pipeline assets can be placed inside an application in one of three locations:
app/assets
, lib/assets
or vendor/assets
.
-
app/assets
is for assets that are owned by the application, such as custom images, JavaScript files or stylesheets. -
lib/assets
is for your own libraries' code that doesn't really fit into the scope of the application or those libraries which are shared across applications. -
vendor/assets
is for assets that are owned by outside entities, such as code for JavaScript plugins and CSS frameworks. Keep in mind that third party code with references to other files also processed by the asset Pipeline (images, stylesheets, etc.), will need to be rewritten to use helpers likeasset_path
.
WARNING: If you are upgrading from Rails 3, please take into account that assets
under lib/assets
or vendor/assets
are available for inclusion via the
application manifests but no longer part of the precompile array. See
Precompiling Assets for guidance.
Search Paths
When a file is referenced from a manifest or a helper, Sprockets searches the three default asset locations for it.
The default locations are: the images
, javascripts
and stylesheets
directories under the app/assets
folder, but these subdirectories
are not special - any path under assets/*
will be searched.
For example, these files:
app/assets/javascripts/home.js
lib/assets/javascripts/moovinator.js
vendor/assets/javascripts/ .js
vendor/assets/somepackage/phonebox.js
would be referenced in a manifest like this:
//= require home
//= require moovinator
//= require slider
//= require phonebox
Assets inside subdirectories can also be accessed.
app/assets/javascripts/sub/something.js
is referenced as:
//= require sub/something
You can view the search path by inspecting
Rails.application.config.assets.paths
in the Rails console.
Besides the standard assets/*
paths, additional (fully qualified) paths can be
added to the pipeline in config/application.rb
. For example:
config.assets.paths << Rails.root.join("lib", "videoplayer", "flash")
Paths are traversed in the order they occur in the search path. By default,
this means the files in app/assets
take precedence, and will mask
corresponding paths in lib
and vendor
.
It is important to note that files you want to reference outside a manifest must be added to the precompile array or they will not be available in the production environment.
Using Index Files
Sprockets uses files named index
(with the relevant extensions) for a special
purpose.
For example, if you have a jQuery library with many modules, which is stored in
lib/assets/javascripts/library_name
, the file lib/assets/javascripts/library_name/index.js
serves as
the manifest for all files in this library. This file could include a list of
all the required files in order, or a simple require_tree
directive.
The library as a whole can be accessed in the application manifest like so:
//= require library_name
This simplifies maintenance and keeps things clean by allowing related code to be grouped before inclusion elsewhere.
Coding Links to Assets
Sprockets does not add any new methods to access your assets - you still use the
familiar javascript_include_tag
and stylesheet_link_tag
:
<%= stylesheet_link_tag "application", media: "all" %>
<%= javascript_include_tag "application" %>
If using the turbolinks gem, which is included by default in Rails 4, then include the 'data-turbolinks-track' option which causes turbolinks to check if an asset has been updated and if so loads it into the page:
<%= stylesheet_link_tag "application", media: "all", "data-turbolinks-track" => true %>
<%= javascript_include_tag "application", "data-turbolinks-track" => true %>
In regular views you can access images in the public/assets/images
directory
like this:
<%= image_tag "rails.png" %>
Provided that the pipeline is enabled within your application (and not disabled
in the current environment context), this file is served by Sprockets. If a file
exists at public/assets/rails.png
it is served by the web server.
Alternatively, a request for a file with an MD5 hash such as
public/assets/rails-af27b6a414e6da00003503148be9b409.png
is treated the same
way. How these hashes are generated is covered in the In
Production section later on in this guide.
Sprockets will also look through the paths specified in config.assets.paths
,
which includes the standard application paths and any paths added by Rails
engines.
Images can also be organized into subdirectories if required, and then can be accessed by specifying the directory's name in the tag:
<%= image_tag "icons/rails.png" %>
WARNING: If you're precompiling your assets (see In Production
below), linking to an asset that does not exist will raise an exception in the
calling page. This includes linking to a blank string. As such, be careful using
image_tag
and the other helpers with user-supplied data.
CSS and ERB
The asset pipeline automatically evaluates ERB. This means if you add an
erb
extension to a CSS asset (for example, application.css.erb
), then
helpers like asset_path
are available in your CSS rules:
.class { background-image: url(<%= asset_path 'image.png' %>) }
This writes the path to the particular asset being referenced. In this example,
it would make sense to have an image in one of the asset load paths, such as
app/assets/images/image.png
, which would be referenced here. If this image is
already available in public/assets
as a fingerprinted file, then that path is
referenced.
If you want to use a data URI -
a method of embedding the image data directly into the CSS file - you can use
the asset_data_uri
helper.
#logo { background: url(<%= asset_data_uri 'logo.png' %>) }
This inserts a correctly-formatted data URI into the CSS source.
Note that the closing tag cannot be of the style -%>
.
CSS and Sass
When using the asset pipeline, paths to assets must be re-written and
sass-rails
provides -url
and -path
helpers (hyphenated in Sass,
underscored in Ruby) for the following asset classes: image, font, video, audio,
JavaScript and stylesheet.
image-url("rails.png")
becomesurl(/assets/rails.png)
image-path("rails.png")
becomes"/assets/rails.png"
.
The more generic form can also be used:
asset-url("rails.png")
becomesurl(/assets/rails.png)
asset-path("rails.png")
becomes"/assets/rails.png"
JavaScript/CoffeeScript and ERB
If you add an erb
extension to a JavaScript asset, making it something such as
application.js.erb
, you can then use the asset_path
helper in your
JavaScript code:
$('#logo').attr({ src: "<%= asset_path('logo.png') %>" });
This writes the path to the particular asset being referenced.
Similarly, you can use the asset_path
helper in CoffeeScript files with erb
extension (e.g., application.js.coffee.erb
):
$('#logo').attr src: "<%= asset_path('logo.png') %>"
Manifest Files and Directives
Sprockets uses manifest files to determine which assets to include and serve.
These manifest files contain directives - instructions that tell Sprockets
which files to require in order to build a single CSS or JavaScript file. With
these directives, Sprockets loads the files specified, processes them if
necessary, concatenates them into one single file and then compresses them
(based on value of Rails.application.config.assets.js_compressor
). By serving
one file rather than many, the load time of pages can be greatly reduced because
the browser makes fewer requests. Compression also reduces file size, enabling
the browser to download them faster.
For example, a new Rails 4 application includes a default
app/assets/javascripts/application.js
file containing the following lines:
// ...
//= require jquery
//= require jquery_ujs
//= require_tree .
In JavaScript files, Sprockets directives begin with //=
. In the above case,
the file is using the require
and the require_tree
directives. The require
directive is used to tell Sprockets the files you wish to require. Here, you are
requiring the files jquery.js
and jquery_ujs.js
that are available somewhere
in the search path for Sprockets. You need not supply the extensions explicitly.
Sprockets assumes you are requiring a .js
file when done from within a .js
file.
The require_tree
directive tells Sprockets to recursively include all
JavaScript files in the specified directory into the output. These paths must be
specified relative to the manifest file. You can also use the
require_directory
directive which includes all JavaScript files only in the
directory specified, without recursion.
Directives are processed top to bottom, but the order in which files are
included by require_tree
is unspecified. You should not rely on any particular
order among those. If you need to ensure some particular JavaScript ends up
above some other in the concatenated file, require the prerequisite file first
in the manifest. Note that the family of require
directives prevents files
from being included twice in the output.
Rails also creates a default app/assets/stylesheets/application.css
file
which contains these lines:
/* ...
*= require_self
*= require_tree .
*/
Rails 4 creates both app/assets/javascripts/application.js
and
app/assets/stylesheets/application.css
regardless of whether the
--skip-sprockets option is used when creating a new rails application. This is
so you can easily add asset pipelining later if you like.
The directives that work in JavaScript files also work in stylesheets
(though obviously including stylesheets rather than JavaScript files). The
require_tree
directive in a CSS manifest works the same way as the JavaScript
one, requiring all stylesheets from the current directory.
In this example, require_self
is used. This puts the CSS contained within the
file (if any) at the precise location of the require_self
call.
NOTE. If you want to use multiple Sass files, you should generally use the Sass @import
rule
instead of these Sprockets directives. When using Sprockets directives, Sass files exist within
their own scope, making variables or mixins only available within the document they were defined in.
You can do file globbing as well using @import "*"
, and @import "**/*"
to add the whole tree which is equivalent to how require_tree
works. Check the sass-rails documentation for more info and important caveats.
You can have as many manifest files as you need. For example, the admin.css
and admin.js
manifest could contain the JS and CSS files that are used for the
admin section of an application.
The same remarks about ordering made above apply. In particular, you can specify individual files and they are compiled in the order specified. For example, you might concatenate three CSS files together this way:
/* ...
*= require reset
*= require layout
*= require chrome
*/
Preprocessing
The file extensions used on an asset determine what preprocessing is applied.
When a controller or a scaffold is generated with the default Rails gemset, a
CoffeeScript file and a SCSS file are generated in place of a regular JavaScript
and CSS file. The example used before was a controller called "projects", which
generated an app/assets/javascripts/projects.js.coffee
and an
app/assets/stylesheets/projects.css.scss
file.
In development mode, or if the asset pipeline is disabled, when these files are
requested they are processed by the processors provided by the coffee-script
and sass
gems and then sent back to the browser as JavaScript and CSS
respectively. When asset pipelining is enabled, these files are preprocessed and
placed in the public/assets
directory for serving by either the Rails app or
web server.
Additional layers of preprocessing can be requested by adding other extensions,
where each extension is processed in a right-to-left manner. These should be
used in the order the processing should be applied. For example, a stylesheet
called app/assets/stylesheets/projects.css.scss.erb
is first processed as ERB,
then SCSS, and finally served as CSS. The same applies to a JavaScript file -
app/assets/javascripts/projects.js.coffee.erb
is processed as ERB, then
CoffeeScript, and served as JavaScript.
Keep in mind the order of these preprocessors is important. For example, if
you called your JavaScript file app/assets/javascripts/projects.js.erb.coffee
then it would be processed with the CoffeeScript interpreter first, which
wouldn't understand ERB and therefore you would run into problems.
In Development
In development mode, assets are served as separate files in the order they are specified in the manifest file.
This manifest app/assets/javascripts/application.js
:
//= require core
//= require projects
//= require tickets
would generate this HTML:
<script src="/assets/core.js?body=1"></script>
<script src="/assets/projects.js?body=1"></script>
<script src="/assets/tickets.js?body=1"></script>
The body
param is required by Sprockets.
Runtime Error Checking
By default the asset pipeline will check for potential errors in development mode during runtime. To disable this behavior you can set:
config.assets.raise_runtime_errors = false
When this option is true, the asset pipeline will check if all the assets loaded
in your application are included in the config.assets.precompile
list.
If config.assets.digest
is also true, the asset pipeline will require that
all requests for assets include digests.
Turning Digests Off
You can turn off digests by updating config/environments/development.rb
to
include:
config.assets.digest = false
When this option is true, digests will be generated for asset URLs.
Turning Debugging Off
You can turn off debug mode by updating config/environments/development.rb
to
include:
config.assets.debug = false
When debug mode is off, Sprockets concatenates and runs the necessary preprocessors on all files. With debug mode turned off the manifest above would generate instead:
<script src="/assets/application.js"></script>
Assets are compiled and cached on the first request after the server is started.
Sprockets sets a must-revalidate
Cache-Control HTTP header to reduce request
overhead on subsequent requests - on these the browser gets a 304 (Not Modified)
response.
If any of the files in the manifest have changed between requests, the server responds with a new compiled file.
Debug mode can also be enabled in Rails helper methods:
<%= stylesheet_link_tag "application", debug: true %>
<%= javascript_include_tag "application", debug: true %>
The :debug
option is redundant if debug mode is already on.
You can also enable compression in development mode as a sanity check, and disable it on-demand as required for debugging.
In Production
In the production environment Sprockets uses the fingerprinting scheme outlined above. By default Rails assumes assets have been precompiled and will be served as static assets by your web server.
During the precompilation phase an MD5 is generated from the contents of the compiled files, and inserted into the filenames as they are written to disc. These fingerprinted names are used by the Rails helpers in place of the manifest name.
For example this:
<%= javascript_include_tag "application" %>
<%= stylesheet_link_tag "application" %>
generates something like this:
<script src="/assets/application-908e25f4bf641868d8683022a5b62f54.js"></script>
<link href="/assets/application-4dd5b109ee3439da54f5bdfd78a80473.css" media="screen"
rel="stylesheet" />
Note: with the Asset Pipeline the :cache and :concat options aren't used
anymore, delete these options from the javascript_include_tag
and
stylesheet_link_tag
.
The fingerprinting behavior is controlled by the config.assets.digest
initialization option (which defaults to true
for production and false
for
everything else).
NOTE: Under normal circumstances the default config.assets.digest
option
should not be changed. If there are no digests in the filenames, and far-future
headers are set, remote clients will never know to refetch the files when their
content changes.
Precompiling Assets
Rails comes bundled with a rake task to compile the asset manifests and other files in the pipeline.
Compiled assets are written to the location specified in config.assets.prefix
.
By default, this is the /assets
directory.
You can call this task on the server during deployment to create compiled versions of your assets directly on the server. See the next section for information on compiling locally.
The rake task is:
$ RAILS_ENV=production bin/rake assets:precompile
Capistrano (v2.15.1 and above) includes a recipe to handle this in deployment.
Add the following line to Capfile
:
load 'deploy/assets'
This links the folder specified in config.assets.prefix
to shared/assets
.
If you already use this shared folder you'll need to write your own deployment
task.
It is important that this folder is shared between deployments so that remotely cached pages referencing the old compiled assets still work for the life of the cached page.
The default matcher for compiling files includes application.js
,
application.css
and all non-JS/CSS files (this will include all image assets
automatically) from app/assets
folders including your gems:
[ Proc.new { |filename, path| path =~ /app\/assets/ && !%w(.js .css).include?(File.extname(filename)) },
/application.(css|js)$/ ]
NOTE: The matcher (and other members of the precompile array; see below) is
applied to final compiled file names. This means anything that compiles to
JS/CSS is excluded, as well as raw JS/CSS files; for example, .coffee
and
.scss
files are not automatically included as they compile to JS/CSS.
If you have other manifests or individual stylesheets and JavaScript files to
include, you can add them to the precompile
array in config/initializers/assets.rb
:
Rails.application.config.assets.precompile += ['admin.js', 'admin.css', 'swfObject.js']
NOTE. Always specify an expected compiled filename that ends with .js or .css, even if you want to add Sass or CoffeeScript files to the precompile array.
The rake task also generates a manifest-md5hash.json
that contains a list with
all your assets and their respective fingerprints. This is used by the Rails
helper methods to avoid handing the mapping requests back to Sprockets. A
typical manifest file looks like:
{"files":{"application-723d1be6cc741a3aabb1cec24276d681.js":{"logical_path":"application.js","mtime":"2013-07-26T22:55:03-07:00","size":302506,
"digest":"723d1be6cc741a3aabb1cec24276d681"},"application-12b3c7dd74d2e9df37e7cbb1efa76a6d.css":{"logical_path":"application.css","mtime":"2013-07-26T22:54:54-07:00","size":1560,
"digest":"12b3c7dd74d2e9df37e7cbb1efa76a6d"},"application-1c5752789588ac18d7e1a50b1f0fd4c2.css":{"logical_path":"application.css","mtime":"2013-07-26T22:56:17-07:00","size":1591,
"digest":"1c5752789588ac18d7e1a50b1f0fd4c2"},"favicon-a9c641bf2b81f0476e876f7c5e375969.ico":{"logical_path":"favicon.ico","mtime":"2013-07-26T23:00:10-07:00","size":1406,
"digest":"a9c641bf2b81f0476e876f7c5e375969"},"my_image-231a680f23887d9dd70710ea5efd3c62.png":{"logical_path":"my_image.png","mtime":"2013-07-26T23:00:27-07:00","size":6646,
"digest":"231a680f23887d9dd70710ea5efd3c62"}},"assets":{"application.js":
"application-723d1be6cc741a3aabb1cec24276d681.js","application.css":
"application-1c5752789588ac18d7e1a50b1f0fd4c2.css",
"favicon.ico":"favicona9c641bf2b81f0476e876f7c5e375969.ico","my_image.png":
"my_image-231a680f23887d9dd70710ea5efd3c62.png"}}
The default location for the manifest is the root of the location specified in
config.assets.prefix
('/assets' by default).
NOTE: If there are missing precompiled files in production you will get an
Sprockets::Helpers::RailsHelper::AssetPaths::AssetNotPrecompiledError
exception indicating the name of the missing file(s).
Far-future Expires Header
Precompiled assets exist on the file system and are served directly by your web server. They do not have far-future headers by default, so to get the benefit of fingerprinting you'll have to update your server configuration to add those headers.
For Apache:
# The Expires* directives requires the Apache module
# `mod_expires` to be enabled.
<Location /assets/>
# Use of ETag is discouraged when Last-Modified is present
Header unset ETag
FileETag None
# RFC says only cache for 1 year
ExpiresActive On
ExpiresDefault "access plus 1 year"
</Location>
For NGINX:
location ~ ^/assets/ {
expires 1y;
add_header Cache-Control public;
add_header ETag "";
break;
}
Local Precompilation
There are several reasons why you might want to precompile your assets locally. Among them are:
- You may not have write access to your production file system.
- You may be deploying to more than one server, and want to avoid duplication of work.
- You may be doing frequent deploys that do not include asset changes.
Local compilation allows you to commit the compiled files into source control, and deploy as normal.
There are three caveats:
- You must not run the Capistrano deployment task that precompiles assets.
- You must ensure any necessary compressors or minifiers are available on your development system.
- You must change the following application configuration setting:
In config/environments/development.rb
, place the following line:
config.assets.prefix = "/dev-assets"
The prefix
change makes Sprockets use a different URL for serving assets in
development mode, and pass all requests to Sprockets. The prefix is still set to
/assets
in the production environment. Without this change, the application
would serve the precompiled assets from /assets
in development, and you would
not see any local changes until you compile assets again.
In practice, this will allow you to precompile locally, have those files in your working tree, and commit those files to source control when needed. Development mode will work as expected.
Live Compilation
In some circumstances you may wish to use live compilation. In this mode all requests for assets in the pipeline are handled by Sprockets directly.
To enable this option set:
config.assets.compile = true
On the first request the assets are compiled and cached as outlined in development above, and the manifest names used in the helpers are altered to include the MD5 hash.
Sprockets also sets the Cache-Control
HTTP header to max-age=31536000
. This
signals all caches between your server and the client browser that this content
(the file served) can be cached for 1 year. The effect of this is to reduce the
number of requests for this asset from your server; the asset has a good chance
of being in the local browser cache or some intermediate cache.
This mode uses more memory, performs more poorly than the default and is not recommended.
If you are deploying a production application to a system without any pre-existing JavaScript runtimes, you may want to add one to your Gemfile:
group :production do
gem 'therubyracer'
end
CDNs
CDN stands for href="http://en.wikipedia.org/wiki/Content_delivery_network">http://en.wikipedia.org/wiki/Content_delivery_network Content Delivery
Network
, they are
primarily designed to cache assets all over the world so that when a browser
requests the asset, a cached copy will be geographically close to that browser.
If you are serving assets directly from your Rails server in production, the
best practice is to use a CDN in front of your application.
A common pattern for using a CDN is to set your production application as the
"origin" server. This means when a browser requests an asset from the CDN and
there is a cache miss, it will grab the file from your server on the fly and
then cache it. For example if you are running a Rails application on
example.com
and have a CDN configured at mycdnsubdomain.fictional-cdn.com
,
then when a request is made to mycdnsubdomain.fictional- cdn.com/assets/smile.png
, the CDN will query your server once at
example.com/assets/smile.png
and cache the request. The next request to the
CDN that comes in to the same URL will hit the cached copy. When the CDN can
serve an asset directly the request never touches your Rails server. Since the
assets from a CDN are geographically closer to the browser, the request is
faster, and since your server doesn't need to spend time serving assets, it can
focus on serving application code as fast as possible.
Set up a CDN to Serve Static Assets
To set up your CDN you have to have your application running in production on
the internet at a publically available URL, for example example.com
. Next
you'll need to sign up for a CDN service from a cloud hosting provider. When you
do this you need to configure the "origin" of the CDN to point back at your
website example.com
, check your provider for documentation on configuring the
origin server.
The CDN you provisioned should give you a custom subdomain for your application
such as mycdnsubdomain.fictional-cdn.com
(note fictional-cdn.com is not a
valid CDN provider at the time of this writing). Now that you have configured
your CDN server, you need to tell browsers to use your CDN to grab assets
instead of your Rails server directly. You can do this by configuring Rails to
set your CDN as the asset host instead of using a relative path. To set your
asset host in Rails, you need to set config.action_controller.asset_host
in
config/production.rb
:
config.action_controller.asset_host = 'mycdnsubdomain.fictional-cdn.com'
NOTE: You only need to provide the "host", this is the subdomain and root
domain, you do not need to specify a protocol or "scheme" such as http://
or
https://
. When a web page is requested, the protocol in the link to your asset
that is generated will match how the webpage is accessed by default.
You can also set this value through an href="http://en.wikipedia.org/wiki/Environment_variable">http://en.wikipedia.org/wiki/Environment_variable environment
variable
to make running a
staging copy of your site easier:
config.action_controller.asset_host = ENV['CDN_HOST']
Note: You would need to set CDN_HOST
on your server to mycdnsubdomain .fictional-cdn.com
for this to work.
Once you have configured your server and your CDN when you serve a webpage that has an asset:
<%= asset_path('smile.png') %>
Instead of returning a path such as /assets/smile.png
(digests are left out
for readability). The URL generated will have the full path to your CDN.
http://mycdnsubdomain.fictional-cdn.com/assets/smile.png
If the CDN has a copy of smile.png
it will serve it to the browser and your
server doesn't even know it was requested. If the CDN does not have a copy it
will try to find it a the "origin" example.com/assets/smile.png
and then store
it for future use.
If you want to serve only some assets from your CDN, you can use custom :host
option your asset helper, which overwrites value set in
config.action_controller.asset_host
.
<%= asset_path 'image.png', host: 'mycdnsubdomain.fictional-cdn.com' %>
Customize CDN Caching Behavior
A CDN works by caching content. If the CDN has stale or bad content, then it is hurting rather than helping your application. The purpose of this section is to describe general caching behavior of most CDNs, your specific provider may behave slightly differently.
CDN Request Caching
While a CDN is described as being good for caching assets, in reality caches the
entire request. This includes the body of the asset as well as any headers. The
most important one being Cache-Control
which tells the CDN (and web browsers)
how to cache contents. This means that if someone requests an asset that does
not exist /assets/i-dont-exist.png
and your Rails application returns a 404,
then your CDN will likely cache the 404 page if a valid Cache-Control
header
is present.
CDN Header Debugging
One way to check the headers are cached properly in your CDN is by using curl. You can request the headers from both your server and your CDN to verify they are the same:
$ curl -I http://www.example/assets/application-
d0e099e021c95eb0de3615fd1d8c4d83.css
HTTP/1.1 200 OK
Server: Cowboy
Date: Sun, 24 Aug 2014 20:27:50 GMT
Connection: keep-alive
Last-Modified: Thu, 08 May 2014 01:24:14 GMT
Content-Type: text/css
Cache-Control: public, max-age=2592000
Content-Length: 126560
Via: 1.1 vegur
Versus the CDN copy.
$ curl -I http://mycdnsubdomain.fictional-cdn.com/application-
d0e099e021c95eb0de3615fd1d8c4d83.css
HTTP/1.1 200 OK Server: Cowboy Last-
Modified: Thu, 08 May 2014 01:24:14 GMT Content-Type: text/css
Cache-Control:
public, max-age=2592000
Via: 1.1 vegur
Content-Length: 126560
Accept-Ranges:
bytes
Date: Sun, 24 Aug 2014 20:28:45 GMT
Via: 1.1 varnish
Age: 885814
Connection: keep-alive
X-Served-By: cache-dfw1828-DFW
X-Cache: HIT
X-Cache-Hits:
68
X-Timer: S1408912125.211638212,VS0,VE0
Check your CDN documentation for any additional information they may provide
such as X-Cache
or for any additional headers they may add.
CDNs and the Cache-Control Header
The href="http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.9">http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.9 cache control
header
is a W3C
specification that describes how a request can be cached. When no CDN is used, a
browser will use this information to cache contents. This is very helpful for
assets that are not modified so that a browser does not need to re-download a
website's CSS or javascript on every request. Generally we want our Rails server
to tell our CDN (and browser) that the asset is "public", that means any cache
can store the request. Also we commonly want to set max-age
which is how long
the cache will store the object before invalidating the cache. The max-age
value is set to seconds with a maximum possible value of 31536000
which is one
year. You can do this in your rails application by setting
config.static_cache_control = "public, max-age=31536000"
Now when your application serves an asset in production, the CDN will store the
asset for up to a year. Since most CDNs also cache headers of the request, this
Cache-Control
will be passed along to all future browsers seeking this asset,
the browser then knows that it can store this asset for a very long time before
needing to re-request it.
CDNs and URL based Cache Invalidation
Most CDNs will cache contents of an asset based on the complete URL. This means that a request to
http://mycdnsubdomain.fictional-cdn.com/assets/smile-123.png
Will be a completely different cache from
http://mycdnsubdomain.fictional-cdn.com/assets/smile.png
If you want to set far future max-age
in your Cache-Control
(and you do),
then make sure when you change your assets that your cache is invalidated. For
example when changing the smiley face in an image from yellow to blue, you want
all visitors of your site to get the new blue face. When using a CDN with the
Rails asset pipeline config.assets.digest
is set to true by default so that
each asset will have a different file name when it is changed. This way you
don't have to ever manually invalidate any items in your cache. By using a
different unique asset name instead, your users get the latest asset.
Customizing the Pipeline
CSS Compression
One of the options for compressing CSS is YUI. The href="http://yui.github.io/yuicompressor/css.html">http://yui.github.io/yuicompressor/css.html YUI CSS
compressor
provides
minification.
The following line enables YUI compression, and requires the yui-compressor
gem.
config.assets.css_compressor = :yui
The other option for compressing CSS if you have the sass-rails gem installed is
config.assets.css_compressor = :sass
JavaScript Compression
Possible options for JavaScript compression are :closure
, :uglifier
and
:yui
. These require the use of the closure-compiler
, uglifier
or
yui-compressor
gems, respectively.
The default Gemfile includes uglifier.
This gem wraps UglifyJS (written for
NodeJS) in Ruby. It compresses your code by removing white space and comments,
shortening local variable names, and performing other micro-optimizations such
as changing if
and else
statements to ternary operators where possible.
The following line invokes uglifier
for JavaScript compression.
config.assets.js_compressor = :uglifier
NOTE: You will need an ExecJS
supported runtime in order to use uglifier
. If you are using Mac OS X or
Windows you have a JavaScript runtime installed in your operating system.
NOTE: The config.assets.compress
initialization option is no longer used in
Rails 4 to enable either CSS or JavaScript compression. Setting it will have no
effect on the application. Instead, setting config.assets.css_compressor
and
config.assets.js_compressor
will control compression of CSS and JavaScript
assets.
Using Your Own Compressor
The compressor config settings for CSS and JavaScript also take any object.
This object must have a compress
method that takes a string as the sole
argument and it must return a string.
class Transformer
def compress(string)
do_something_returning_a_string(string)
end
end
To enable this, pass a new object to the config option in application.rb
:
config.assets.css_compressor = Transformer.new
Changing the assets Path
The public path that Sprockets uses by default is /assets
.
This can be changed to something else:
config.assets.prefix = "/some_other_path"
This is a handy option if you are updating an older project that didn't use the asset pipeline and already uses this path or you wish to use this path for a new resource.
X-Sendfile Headers
The X-Sendfile header is a directive to the web server to ignore the response from the application, and instead serve a specified file from disk. This option is off by default, but can be enabled if your server supports it. When enabled, this passes responsibility for serving the file to the web server, which is faster. Have a look at send_file on how to use this feature.
Apache and NGINX support this option, which can be enabled in
config/environments/production.rb
:
# config.action_dispatch.x_sendfile_header = "X-Sendfile" # for Apache
# config.action_dispatch.x_sendfile_header = 'X-Accel-Redirect' # for NGINX
WARNING: If you are upgrading an existing application and intend to use this
option, take care to paste this configuration option only into production.rb
and any other environments you define with production behavior (not
application.rb
).
TIP: For further details have a look at the docs of your production web server:
Assets Cache Store
The default Rails cache store will be used by Sprockets to cache assets in
development and production. This can be changed by setting
config.assets.cache_store
:
config.assets.cache_store = :memory_store
The options accepted by the assets cache store are the same as the application's cache store.
config.assets.cache_store = :memory_store, { size: 32.megabytes }
To disable the assets cache store:
config.assets.configure do |env|
env.cache = ActiveSupport::Cache.lookup_store(:null_store)
end
Adding Assets to Your Gems
Assets can also come from external sources in the form of gems.
A good example of this is the jquery-rails
gem which comes with Rails as the
standard JavaScript library gem. This gem contains an engine class which
inherits from ::Rails::Engine. By doing this, Rails is informed that the
directory for this gem may contain assets and the app/assets
, lib/assets
and
vendor/assets
directories of this engine are added to the search path of
Sprockets.
Making Your Library or Gem a Pre-Processor
As Sprockets uses Tilt as a generic
interface to different templating engines, your gem should just implement the
Tilt template protocol. Normally, you would subclass Tilt::Template
and
reimplement the prepare
method, which initializes your template, and the
evaluate
method, which returns the processed source. The original source is
stored in data
. Have a look at
Tilt::Template
sources to learn more.
module BangBang
class Template < ::Tilt::Template
def prepare
# Do any initialization here
end
# Adds a "!" to original template.
def evaluate(scope, locals, &block)
"#{data}!"
end
end
end
Now that you have a Template
class, it's time to associate it with an
extension for template files:
Sprockets.register_engine '.bang', BangBang::Template
Upgrading from Old Versions of Rails
There are a few issues when upgrading from Rails 3.0 or Rails 2.x. The first is
moving the files from public/
to the new locations. See Asset
Organization above for guidance on the correct locations
for different file types.
Next will be avoiding duplicate JavaScript files. Since jQuery is the default
JavaScript library from Rails 3.1 onwards, you don't need to copy jquery.js
into app/assets
and it will be included automatically.
The third is updating the various environment files with the correct default options.
In application.rb
:
# Version of your assets, change this if you want to expire all your assets
config.assets.version = '1.0'
# Change the path that assets are served from config.assets.prefix = "/assets"
In development.rb
:
# Expands the lines which load the assets
config.assets.debug = true
And in production.rb
:
# Choose the compressors to use (if any) config.assets.js_compressor =
# :uglifier config.assets.css_compressor = :yui
# Don't fallback to assets pipeline if a precompiled asset is missed
config.assets.compile = false
# Generate digests for assets URLs. This is planned for deprecation.
config.assets.digest = true
# Precompile additional assets (application.js, application.css, and all
# non-JS/CSS are already added) config.assets.precompile += %w( search.js )
Rails 4 no longer sets default config values for Sprockets in test.rb
, so
test.rb
now requires Sprockets configuration. The old defaults in the test
environment are: config.assets.compile = true
, config.assets.compress = false
,
config.assets.debug = false
and config.assets.digest = false
.
The following should also be added to Gemfile
:
gem 'sass-rails', "~> 3.2.3"
gem 'coffee-rails', "~> 3.2.1"
gem 'uglifier'