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Examples

The simplest example is to use the actor as an asynchronous execution. Although, Promises.future { 1 + 1 } is better suited for that purpose.

actor = Concurrent::ErlangActor.spawn(type: :on_thread, name: 'addition') { 1 + 1 }
actor.terminated.value!

Let's send some messages and maintain some internal state which is what actors are good for.

actor = Concurrent::ErlangActor.spawn(type: :on_thread, name: 'sum') do
  sum = 0 # internal state
  # receive and sum the messages until the actor gets :done
  while true
    message = receive
    break if message == :done
    # if the message is asked and not only told, 
    # reply with the current sum (has no effect if actor was not asked)
    reply sum += message   
  end
  # The final value of the actor
  sum
end

The actor can be either told a message asynchronously, or asked. The ask method will block until actor replies.

# tell returns immediately returning the actor 
actor.tell(1).tell(1)
# blocks, waiting for the answer 
actor.ask 10
# stop the actor
actor.tell :done
# The final value of the actor 
actor.terminated.value!

Actor types

There are two types of actors. The type is specified when calling spawn as a first argument, Concurrent::ErlangActor.spawn(type: :on_thread, ... or Concurrent::ErlangActor.spawn(type: :on_pool, ....

The main difference is in how receive method returns.

Let's have a look at how the bodies of actors differ between the types:

ping = Concurrent::ErlangActor.spawn(type: :on_thread) { reply receive }
ping.ask 42

It first calls receive, which blocks the thread of the actor. When it returns the received message is passed an an argument to reply, which replies the same value back to the ask method. Then the actor terminates normally, because there is nothing else to do.

However when running on pool a block with code which should be evaluated after the message is received has to be provided.

ping = Concurrent::ErlangActor.spawn(type: :on_pool) { receive { |m| reply m } }
ping.ask 42

It starts by calling receive which will remember the given block for later execution when a message is available and stops executing the current scope. Later when a message becomes available the previously provided block is given the message and called. The result of the block is the final value of the normally terminated actor.

The direct blocking style of :on_thread is simpler to write and more straight forward however it has limitations. Each :on_thread actor creates a Thread taking time and resources. There is also a limited number of threads the Ruby process can create so you may hit the limit and fail to create more threads and therefore actors.

Since the :on_pool actor runs on a poll of threads, its creations is faster and cheaper and it does not create new threads. Therefore there is no limit (only RAM) on how many actors can be created.

To simplify, if you need only few actors :on_thread is fine. However if you will be creating hundreds of actors or they will be short-lived :on_pool should be used.

Receiving messages

Simplest message receive.

actor = Concurrent::ErlangActor.spawn(type: :on_thread) { receive }
actor.tell :m
actor.terminated.value!

which also works for actor on pool, because if no block is given it will use a default block { |v| v }

actor = Concurrent::ErlangActor.spawn(type: :on_pool) { receive { |v| v } }
# can simply be following
actor = Concurrent::ErlangActor.spawn(type: :on_pool) { receive }
actor.tell :m
actor.terminated.value!

The received message type can be limited.

Concurrent::ErlangActor.
  spawn(type: :on_thread) { receive(Numeric).succ }.
  tell('junk'). # ignored message
  tell(42).
  terminated.value!

On pool it requires a block.

Concurrent::ErlangActor.
  spawn(type: :on_pool) { receive(Numeric) { |v| v.succ } }.
  tell('junk'). # ignored message
  tell(42).
  terminated.value!

By the way, the body written for on pool actor will work for on thread actor as well.

Concurrent::ErlangActor.
  spawn(type: :on_thread) { receive(Numeric) { |v| v.succ } }.
  tell('junk'). # ignored message
  tell(42).
  terminated.value!

The receive method can be also used to dispatch based on the received message.

actor = Concurrent::ErlangActor.spawn(type: :on_thread) do
  while true
    receive(on(Symbol) { |s| reply s.to_s },
            on(And[Numeric, -> v { v >= 0 }]) { |v| reply v.succ },
            # put last works as else
            on(ANY) do |v| 
              reply :bad_message
              terminate [:bad_message, v]
            end)            
  end 
end
actor.ask 1
actor.ask 2
actor.ask :value
# this malformed message will terminate the actor
actor.ask -1
# the actor is no longer alive, so ask fails
actor.ask "junk" rescue $!
actor.terminated.result

And a same thing for the actor on pool. Since it cannot loop it will call the body method repeatedly.

module Behaviour
  def body
    receive(on(Symbol) do |s| 
              reply s.to_s 
              body # call again  
            end,
            on(And[Numeric, -> v { v >= 0 }]) do |v| 
              reply v.succ
              body # call again 
            end,
            # put last works as else
            on(ANY) do |v| 
              reply :bad_message
              terminate [:bad_message, v]
            end)  
  end
end

actor = Concurrent::ErlangActor.spawn(type: :on_pool, environment: Behaviour) { body }
actor.ask 1
actor.ask 2
actor.ask :value
# this malformed message will terminate the actor
actor.ask -1
# the actor is no longer alive, so ask fails
actor.ask "junk" rescue $!
actor.terminated.result

Since the behavior is stable in this case we can simplify with the :keep option that will keep the receive rules until another receive is called replacing the kept rules.

actor = Concurrent::ErlangActor.spawn(type: :on_pool) do
  receive(on(Symbol) { |s| reply s.to_s },
          on(And[Numeric, -> v { v >= 0 }]) { |v| reply v.succ },
          # put last works as else
          on(ANY) do |v| 
            reply :bad_message
            terminate [:bad_message, v]
          end,
          keep: true)            
end
actor.ask 1
actor.ask 2
actor.ask :value
# this malformed message will terminate the actor
actor.ask -1
# the actor is no longer alive, so ask fails
actor.ask "junk" rescue $!
actor.terminated.result

Erlang behaviour

The actor matches Erlang processes in behaviour. Therefore it supports the usual Erlang actor linking, monitoring, exit behaviour, etc.

actor = Concurrent::ErlangActor.spawn(type: :on_thread) do
  spawn(link: true) do # equivalent of spawn_link in Erlang
    terminate :err # equivalent of exit in Erlang    
  end
  trap # equivalent of process_flag(trap_exit, true) 
  receive  
end
actor.terminated.value!

The methods have same or very similar name to be easily found. The one exception from the original Erlang naming is exit. To avoid clashing with Kernel#exit it's called terminate.

Until there is more information available here, the chapters listed below from a book lern you some Erlang are excellent source of information. The Ruby ErlangActor implementation has same behaviour.

If anything behaves differently than in Erlang, please file an issue.

Chapters or points to be added