Examples
The simplest example is to use the actor as an asynchronous execution.
Although, Promises.future { 1 + 1 }
is better suited for that purpose.
actor = Concurrent::ErlangActor.spawn(type: :on_thread, name: 'addition') { 1 + 1 }
actor.terminated.value!
Let's send some messages and maintain some internal state which is what actors are good for.
actor = Concurrent::ErlangActor.spawn(type: :on_thread, name: 'sum') do
sum = 0 # internal state
# receive and sum the messages until the actor gets :done
while true
= receive
break if == :done
# if the message is asked and not only told,
# reply with the current sum (has no effect if actor was not asked)
reply sum +=
end
# The final value of the actor
sum
end
The actor can be either told a message asynchronously, or asked. The ask method will block until actor replies.
# tell returns immediately returning the actor
actor.tell(1).tell(1)
# blocks, waiting for the answer
actor.ask 10
# stop the actor
actor.tell :done
# The final value of the actor
actor.terminated.value!
Actor types
There are two types of actors.
The type is specified when calling spawn as a first argument,
Concurrent::ErlangActor.spawn(type: :on_thread, ...
or
Concurrent::ErlangActor.spawn(type: :on_pool, ...
.
The main difference is in how receive method returns.
:on_thread
it blocks the thread until message is available, then it returns or calls the provided block first.However,
:on_pool
it has to free up the thread on the receive call back to the pool. Therefore the call to receive ends the execution of current scope. The receive has to be given block or blocks that act as a continuations and are called when there is message available.
Let's have a look at how the bodies of actors differ between the types:
ping = Concurrent::ErlangActor.spawn(type: :on_thread) { reply receive }
ping.ask 42
It first calls receive, which blocks the thread of the actor. When it returns the received message is passed an an argument to reply, which replies the same value back to the ask method. Then the actor terminates normally, because there is nothing else to do.
However when running on pool a block with code which should be evaluated after the message is received has to be provided.
ping = Concurrent::ErlangActor.spawn(type: :on_pool) { receive { |m| reply m } }
ping.ask 42
It starts by calling receive which will remember the given block for later execution when a message is available and stops executing the current scope. Later when a message becomes available the previously provided block is given the message and called. The result of the block is the final value of the normally terminated actor.
The direct blocking style of :on_thread
is simpler to write and more straight
forward however it has limitations. Each :on_thread
actor creates a Thread
taking time and resources.
There is also a limited number of threads the Ruby process can create
so you may hit the limit and fail to create more threads and therefore actors.
Since the :on_pool
actor runs on a poll of threads, its creations
is faster and cheaper and it does not create new threads.
Therefore there is no limit (only RAM) on how many actors can be created.
To simplify, if you need only few actors :on_thread
is fine.
However if you will be creating hundreds of actors or
they will be short-lived :on_pool
should be used.
Receiving messages
Simplest message receive.
actor = Concurrent::ErlangActor.spawn(type: :on_thread) { receive }
actor.tell :m
actor.terminated.value!
which also works for actor on pool,
because if no block is given it will use a default block { |v| v }
actor = Concurrent::ErlangActor.spawn(type: :on_pool) { receive { |v| v } }
# can simply be following
actor = Concurrent::ErlangActor.spawn(type: :on_pool) { receive }
actor.tell :m
actor.terminated.value!
The received message type can be limited.
Concurrent::ErlangActor.
spawn(type: :on_thread) { receive(Numeric).succ }.
tell('junk'). # ignored message
tell(42).
terminated.value!
On pool it requires a block.
Concurrent::ErlangActor.
spawn(type: :on_pool) { receive(Numeric) { |v| v.succ } }.
tell('junk'). # ignored message
tell(42).
terminated.value!
By the way, the body written for on pool actor will work for on thread actor as well.
Concurrent::ErlangActor.
spawn(type: :on_thread) { receive(Numeric) { |v| v.succ } }.
tell('junk'). # ignored message
tell(42).
terminated.value!
The receive
method can be also used to dispatch based on the received message.
actor = Concurrent::ErlangActor.spawn(type: :on_thread) do
while true
receive(on(Symbol) { |s| reply s.to_s },
on(And[Numeric, -> v { v >= 0 }]) { |v| reply v.succ },
# put last works as else
on(ANY) do |v|
reply :
terminate [:, v]
end)
end
end
actor.ask 1
actor.ask 2
actor.ask :value
# this malformed message will terminate the actor
actor.ask -1
# the actor is no longer alive, so ask fails
actor.ask "junk" rescue $!
actor.terminated.result
And a same thing for the actor on pool. Since it cannot loop it will call the body method repeatedly.
module Behaviour
def body
receive(on(Symbol) do |s|
reply s.to_s
body # call again
end,
on(And[Numeric, -> v { v >= 0 }]) do |v|
reply v.succ
body # call again
end,
# put last works as else
on(ANY) do |v|
reply :
terminate [:, v]
end)
end
end
actor = Concurrent::ErlangActor.spawn(type: :on_pool, environment: Behaviour) { body }
actor.ask 1
actor.ask 2
actor.ask :value
# this malformed message will terminate the actor
actor.ask -1
# the actor is no longer alive, so ask fails
actor.ask "junk" rescue $!
actor.terminated.result
Since the behavior is stable in this case we can simplify with the :keep
option
that will keep the receive rules until another receive is called
replacing the kept rules.
actor = Concurrent::ErlangActor.spawn(type: :on_pool) do
receive(on(Symbol) { |s| reply s.to_s },
on(And[Numeric, -> v { v >= 0 }]) { |v| reply v.succ },
# put last works as else
on(ANY) do |v|
reply :
terminate [:, v]
end,
keep: true)
end
actor.ask 1
actor.ask 2
actor.ask :value
# this malformed message will terminate the actor
actor.ask -1
# the actor is no longer alive, so ask fails
actor.ask "junk" rescue $!
actor.terminated.result
Erlang behaviour
The actor matches Erlang processes in behaviour. Therefore it supports the usual Erlang actor linking, monitoring, exit behaviour, etc.
actor = Concurrent::ErlangActor.spawn(type: :on_thread) do
spawn(link: true) do # equivalent of spawn_link in Erlang
terminate :err # equivalent of exit in Erlang
end
trap # equivalent of process_flag(trap_exit, true)
receive
end
actor.terminated.value!
The methods have same or very similar name to be easily found.
The one exception from the original Erlang naming is exit.
To avoid clashing with Kernel#exit
it's called terminate
.
Until there is more information available here, the chapters listed below from a book lern you some Erlang are excellent source of information. The Ruby ErlangActor implementation has same behaviour.
If anything behaves differently than in Erlang, please file an issue.
Chapters or points to be added
- More erlang behaviour examples.
- The mailbox can be bounded in size, then the tell and ask will block until there is space available in the mailbox. Useful for building systems with backpressure.
-
#tell_op
andask_op
method examples, integration with promises. - Best practice: always use timeout, and do something if the message does not arrive, don't leave the actor stuck.
- Best practice: drop and log unrecognized messages, or be even more defensive and terminate.
- Environment definition for actors.